Here is how to save main Tanks

Here are some suggestions on how to save main tanks from being melted so easily.
They maybe should be reworked in other areas to balance things up.

Cassidy: reduce fan the hammer damage to 240 maximum (40 per shot). Still 1 clip squishies but deals less damage to tanks.

Echo: rework beam according to the hero maximum health:

  • If a hero has 250 HP or less: 200 dps below 50%.
  • If more than 250 HP (all tanks): 200 dps below 125 HP.

General: Main tanks get more Resistance to debuffs. Examples:

  • Half the discord Orb debuff (12% instead of 25%)
  • 50% healing reduction from anti nade (instead of total healing denial)

The Category „main tank“ is maybe not well defined, but i mean heroes like Rein, Winston and Maybe Orisa.

If you guys have any other suggestions let us know.

3 Likes

I’d rather keep the ability to one-clip Reapers and Bastions, but I’ll go as low as 260. Otherwise, this would make Cassidy basically useless as a counter to Reaper. Reaper would survive the F.T.H. and then one-shot Cassidy in the face and Wraith out. It’s happened to me countless times.

My main problem with this is that it still leaves Hog practically unstoppable. Some other changes or adjustments would need to be done to Hog before I’d accept this. 150 healing + 50% damage resistance means that even if Hog is under 200 HP, he has 550 effective health during T.A.B…

240 F.T.H damage + 10 flash damage = 250 total damage.
240 is the sweet spot.

I said that by main tank i mean Heroes like Rein, Winston and Orisa.
Hog remains the same.

ooh yey more zen nerfs without compensation buff.

and especially with his giant hitbox.

I still don’t understand why there was a need to give echo a beam that can deal 200hp/s on half HP targets in the first place. As if tanks weren’t melting fast enough already. The addition of even more power creep in this game only makes this problem worse.

9 Likes

Flashbang is 25 damage. And regardless, I’d rather not bank on Reaper being at EXACTLY 250 health. One Harmony Orb on him, and McCree is screwed.

Doesn’t change what I said. Your Biotic Grenade change would make Hog basically unstoppable.

This 100%, FtH shouldn’t out damage straight headshots, but it does for some reason

Echo isn’t really an issue towards Tanking (like seriously, for the general playerbase she’s played 6% of the time), I find Soldier to be more frustrating than Echo, though these two pale in comparison to how annoying Hanzo is

This would kill these two off and create hard Bap/Brig metas in higher level play, if you wanna nerf Ana and Zen you basically need to nerf all Supports minus maybe Lucio and Moira otherwise you’re essentially gutting the ones you nerf and making the ones you don’t nerf hard-meta

I think the first step would be to nerf FtH and Storm Arrow, Storm Arrow you could remove critical damage, while decreasing its damage but exchanging it for an extra arrow, the idea being that Hanzo quickly becomes a throw pick without Storm Arrow (he was when he had Scatter)
Hanzo currently can do 350 damage without headshots, so if we lower it to 60, but give him an extra arrow, he would do 360 so a little more, but it would be spread over a longer period, and require Hanzo to hit more shots. Hanzo is still viable but melts Tanks less, that’s the idea, we shouldn’t be gutting heroes when nerfing.

I think Cassidy has enough for him now that nerfing FtH isn’t going to be detrimental to him so I don’t think any compensation buffs are needed

Just nerfing Cassidy/Hanzo would make Tanking much better, but from there most of the other annoying issues are far more deep-rooted and require many balance changes to address

Flash is 10 Damage. Go check the wiki.
Edit: yeah i just checked, it‘s 25 apparently. It should be 10 imo.

And fan the hammer is already cheesy enough. It should be nerfed.

I still don‘t understand? Who talked about Hog? I said, these Debuff resistance is only for main tanks like Rein and Winston. Hog still takes 25% discord debuff and full anti nade.

1 Like

Probably because they wanted a decent barrier buster hero

…
After they gutted barriers
:thinking:

4 Likes

I did. Let me copy-pasta EXACTLY what it says: Damage: 25

Sure. But I’d still rather not have a passive Lucio/Bap/Zen/Brig heal be the only thing that dooms Cass to a shot to the face.

That seems…overly complicated for an ability.

Most abilities have universal properties across the board.

I think it’s because Echo is vulnerable as hell while she’s using it, so they wanted her to basically guarantee a kill if she uses it properly.

That would fit with why the first (and only) nerf they’ve given it was to its range, to make it even more vulnerable.

They need to hard nerf poke and Bap.

1 Like

Wait, seriously? O_o That is waay more than I thought it was, given how things like Sleep Dart or Pulse Bomb sticking all only do about 5 or so.

3 Likes

Oh no. We couldn’t possibly let him have an unfavourable matchup.

8 Likes

Not against a character he was specifically designed to counter, no.

Might as well give Reaper half damage against Tanks, then.

Why? He himself needs more viable counters. He counters 50% of the dps roster as is.

4 Likes

Fine. But flankers ain’t it.

If you want Junkrat or something to counter him more, fine. But the game doesn’t need less anti-flankers.

1 Like

It’s really debatable whether Reaper can actually be put in the same category as Tracer.

3 Likes

I’m not getting into that. But having Cassidy countered by Reaper instead of the other way around sounds like a terrible idea.

Only if you’re coming at from the position of protecting him from nerfs. Reaper has a lot of viable counters and struggles to be viable. There really isn’t a need to keep Mccree as one of them.

3 Likes

Protecting him? I literally said give him other counters if you like.

This sounds more like you protecting Reaper. Reaper’s kit has a lot more problems that need to be looked at (such as his barely-useful teleport) instead of just arbitarily going “Yeah, f*** Cassidy”.

1 Like