Iâd rather keep the ability to one-clip Reapers and Bastions, but Iâll go as low as 260. Otherwise, this would make Cassidy basically useless as a counter to Reaper. Reaper would survive the F.T.H. and then one-shot Cassidy in the face and Wraith out. Itâs happened to me countless times.
My main problem with this is that it still leaves Hog practically unstoppable. Some other changes or adjustments would need to be done to Hog before Iâd accept this. 150 healing + 50% damage resistance means that even if Hog is under 200 HP, he has 550 effective health during T.A.BâŚ
I still donât understand why there was a need to give echo a beam that can deal 200hp/s on half HP targets in the first place. As if tanks werenât melting fast enough already. The addition of even more power creep in this game only makes this problem worse.
This 100%, FtH shouldnât out damage straight headshots, but it does for some reason
Echo isnât really an issue towards Tanking (like seriously, for the general playerbase sheâs played 6% of the time), I find Soldier to be more frustrating than Echo, though these two pale in comparison to how annoying Hanzo is
This would kill these two off and create hard Bap/Brig metas in higher level play, if you wanna nerf Ana and Zen you basically need to nerf all Supports minus maybe Lucio and Moira otherwise youâre essentially gutting the ones you nerf and making the ones you donât nerf hard-meta
I think the first step would be to nerf FtH and Storm Arrow, Storm Arrow you could remove critical damage, while decreasing its damage but exchanging it for an extra arrow, the idea being that Hanzo quickly becomes a throw pick without Storm Arrow (he was when he had Scatter)
Hanzo currently can do 350 damage without headshots, so if we lower it to 60, but give him an extra arrow, he would do 360 so a little more, but it would be spread over a longer period, and require Hanzo to hit more shots. Hanzo is still viable but melts Tanks less, thatâs the idea, we shouldnât be gutting heroes when nerfing.
I think Cassidy has enough for him now that nerfing FtH isnât going to be detrimental to him so I donât think any compensation buffs are needed
Just nerfing Cassidy/Hanzo would make Tanking much better, but from there most of the other annoying issues are far more deep-rooted and require many balance changes to address
Flash is 10 Damage. Go check the wiki.
Edit: yeah i just checked, itâs 25 apparently. It should be 10 imo.
And fan the hammer is already cheesy enough. It should be nerfed.
I still donât understand? Who talked about Hog? I said, these Debuff resistance is only for main tanks like Rein and Winston. Hog still takes 25% discord debuff and full anti nade.
Only if youâre coming at from the position of protecting him from nerfs. Reaper has a lot of viable counters and struggles to be viable. There really isnât a need to keep Mccree as one of them.
Protecting him? I literally said give him other counters if you like.
This sounds more like you protecting Reaper. Reaperâs kit has a lot more problems that need to be looked at (such as his barely-useful teleport) instead of just arbitarily going âYeah, f*** Cassidyâ.