In my Infinity War gamemode there are two phases. The first is a hiding phase where each player hides one of the six infinity stones. The stone they hide depends on what slot they are in. I wanted to put text that shows which stone each player is hiding. But it doesn’t seem to work. What am I missing? Here’s the code for slot 1:
rule(“Slot 1”)
{
event
{
Ongoing - Each Player;
Team 2;
Slot 1;
}
conditions
{
Global Variable(H) == True;
Event Player == Players In Slot(1, Team 2);
}
actions
{
Create HUD Text(All Players(All Teams), String("{0} {1}", String("Hiding", Null, Null, Null), Icon String(Bolt), Null), Null, Null,
Top, 20, Purple, White, White, Visible To and String, Default Visibility);
}
}
***Note that the global variable h is there to indicate when the hiding phase is over.