They have basically given the team a 6th player. The turret has way too much health and takes as long to kill as a tracer so if it is behind cover you have to around the cover and then spend time destroying it while Illari is off doing damage and 120HPS for 3 seconds at a time WITHOUT the turret.
I’d guess nobody is left in team4 in hero design that was there in OW1 because this is about as stupid as you could get in a game that is already suffering from too much healing and too much utility on the supports. They should have utility and many of them are well-designed, but new heroes in general are getting way too much in their kits. They even had to give Ram an extra form to fit in all his kit, and even then they gave his 2 forms of mitigation.
They have gone design crazy and it’s going to kill the game. They need to get back to basics.
Why such drama? You can voice your opinion without such hyperbole. Petty much all the DLC characters since Overwatch 1 have been given too many tools and are over tuned. This is nothing new. That said I think in current Overwatch, Illari is pretty good and the kind of thing we want to see more of (perhaps a wee bit downtuned) - Lifegrip (and too many abilities on one character) is by far more problematic than a turret that heals. Turret damage exists in this game so healing from one is little different.
It just needs it’s hps nerfed and a timer put on it. It’s not unique to Illari, in fact it could be said of most support utility currently, but the input/output is just way too forgiving for how powerful an ability pylon is.
Its not even close to a 6th player, its like saying torb turret is like a 6th player, its not.
It cant move, needs good positioning or you just lost the main healing source of illiari for the next fight. it has huge downsides but also allows to play illari more offensive, pretty much like a zen.
I think shes ok like she is, maybe little less healing from pylon but thats it.
She can 2shot like most other supports can aswell, kinda lack of utility tbh, the ult is just countered by so much, kiriko just needs to exist and shes basicly useless.
Cant warp my head around that people complain about her when kiriko exist.
Kiriko= can counter almost every debuff, has a good escape (teleport even behind walls), massive ult that speeds up the entier team, good heals, can climb, 2shot kill.
Illi= auto healing, can 2 shot hitscan, ult makes enemies explode WHEN not countered by anything and enough followup dmg, some movement with knockback.
The healing pylon is a skill check, just like Torbjorn turret. If it’s getting significant value, then it’s either being placed really well or no one is shooting at it.
This would be true if the game wasn’t based around choke points where you are on 1 side and the turret is on the other. There is no skill in placing the turret on a wall facing in the direction the enemy cannot see in a choke.
They do to some degree. Half of the reason why Symmetra has had so many different reworks and nerfs is because of the complaints and balance at very low ranks.
except torb turret needs to be in LOS of you to shoot you meaning you can shoot it,
Healing turret doesnt need to be in LOS of a enemey to heal its team. There are tons of places on each map where it can be placed where you need to dive into the enemey to even shoot it.
Notice that widow is now back in most games, probably because of the excessive amount of healing Illari and her turret have brought to the game. Even if widow was nerfed, she is now essential again so that things die.
Torb turret has to be in a place where you can shoot it for it to shoot you. Pylon doesn’t have that weakness and does 90% of the healing a normal support would do with a pretty forgiving range.
Both are honestly too strong. As are most supports currently.
Ok your first point is valid, totaly forgot that
its funny how ow2 turned from “supports are just healbots that die every fight” to “supports are op and broken”.
Well change that again and you have the same ques like tank has, nobody wants to play that, like in the beginning. i realy like bap/illi for that dmg potential, i dont want to be a free kill in a game that was pushed even further and a deathmatch like direction.
In OW1 i would say supports need a nerf but not in ow2 without a tank babysitting the supports 24/7.
I don’t mind supports having damage tbh. I just think they need to be reworked to focus less or reactive utility and more on proactive.
It’s significantly easier to react to a play and shut it down than to make an opportunity for yourself and capitalize on it. In the same vein, it’s significantly harder to predict incoming damage and prevent it than seeing that someone is low and tossing a suzu on them or gripping them out of danger with no counterplay.
TL;DR: Support utility is too easy to use for how powerful it is.
I think a lot of good idea’s about the turret have been talked about, not surprisingly the Dev’s paid attention to none of them and just lowered the HPS by 10 I think last I heard in the nerf chat.
I think another idea is give the turret a resource. Say it can heal X amount of health and then it runs out, it’s refilled by Illari either doing dmg or healing herself. And no you can’t just take it down to get a full meter again, it would either carry over the resource or have the CD as if destroyed by an enemy if it was out of resources or something.
It could also slowly refill on it’s own, but very slowly.