When you check stats, healers seems to be doing their job but the truth is mostly otherwise. Some healers focus on tank all the time and the team loses step by step because the enemy free charges their ultimate…
We need 2 stat to at least visualize the problem.
1st is total health received
2nd is healing received during combat.
It is not a bad idea; however, the scoreboard is not there to help people discern how to adjust. Why is it there? I am not entirely certain. I just know it is not to help people improve their gameplay.
Just one. We dont need to add more clutter than it needs to be. Also, what do you want to point out? That you are behind 20 walls and your Ana could not see you or that your tank just needs more healing to TANK damage for the team and make space?
Don’t know why this isn’t a thing yet. Would be great for DPS players claiming they’re not getting heals. Or, like you said, if they genuinely aren’t the proof is there.
It would add an awful lot of context to the scoreboard and for example make supports consider that maybe one of their dps is struggling because they received 200 healing in an entire round whereas the other received 5k. I know it’s unpopular to say on here but supports are often severely lacking in terms of healing some dps even when the dps are correctly positioned. Yes, supports are just as likely to be playing poorly and no they shouldn’t be insulated from that by hiding relevant stats.
A “Healing recieved” stat doesn’t really say much because having low HR would most likely be a result of a player who keeps getting themselves killed over and over again attempting moronic dives and flanks rather than supports “refusing” to heal them.
So they should stop healing tanks, and let them die?
That would surely help with charging ults so freely b:
How would seeing who is being healed the most help?
If your tank doesn’t have a shield, it will be eating the most heals. And if your tank has a shield, it will get countered, and eat a lot of damage.
How does seeing how much one is getting going to help?
I’d actually love to see a healing received stat because sometimes I’m just curious to see where the distribution is going.
While it would pipe down any people who would cry about not getting healing, it would also expose when someone is actually just not getting any healing lol.
im fine with this, as long as it’s accompanied by a “dps was on the other side of the map trying to solo 3 of the enemy team” stat
but that stat will be very subjective. as stated, if the dps wasnt anywhere where the healer could see them, or if one of the healers was lucio and one of the dps was genji, it’s not going to really paint an accurate picture…so many people with so many different ideas on their minds, someone would get blamed because they feel they didnt receive enough healing, but the healer was trying to keep tank alive, or was getting dove all match and nobody would peel for them.
also, you have the streamers saying that, in this version of the game, supports should just look at healing as an afterthought, dps first…spot heal after.
Every stat is subjective. Extreme examples would however give supports an idea of why specific teammates are struggling and let them adjust.
This is largely poor advice and fails to understand that most of the playerbase lacks the awareness and understanding to do this without outright killing their own team. Supports need to learn to balance healing and damage. The healing received stat would help see when they are severely wrong and damaging their own team.
Not entirely sure about this. It would be good for a couple reasons:
People that want to complain that they aren’t being healed will now have evidence otherwise if they actually are.
People that actually aren’t being healed will have evidence.
But there are some negatives like:
Someone could have very low healing received, but only because they aren’t taking much damage, but it would appear as though the supports aren’t healing them.
The player isn’t getting much healing because they are off doing their own thing, away from the supports.
It would need to not take into account self healing as well, otherwise Hog would always appear like he’s being healed a ton.
but that’s just it…i think it was flats that said, with the dps passive, and the reduced healing, that supports get far more value out of removing incoming damage than trying to heal it. to the point where even if it means a teammate dies, as long as you can help win the fight, you should do it.
i try to balance it, myself…it just depends. If i see my team is getting really pounded, i tend to go into healbot mode…which is a dangerous thing because, if this situation happens, it likely means that the other teams supports are going full out dps…and our supports are trying to mitigate it, which is a losing proposition.
However, if I see that we are managing damage ok, then I tend to use my offense much more, to the point where i’ll end matches with as much damage as i do healing…roughly.
And that’s a major misconception. Healing does still matter and one teams supports completely neglecting it is an almost guaranteed loss. Learning to balance this is a large part of supports skill floors increasing as ranks climb…It’s not as simple as ignore your team and dps.
Yeah… Nah… Don’t want yet another stat for my team to argue about, and be toxic over. If you want the healing received stat as like a after game report, then I’m okay with that.
it doesn’t work like that as a support player i don’t prioritize healing based on proximity or whether they are in my field of view i prioritize those who i believe in can save and based on who is in the most danger
healing output is always going to be lopsided bc of how different heroes need to position themselves, effective range of different supports, effective health pool, etc.
and healing received on its own doesn’t tell me whether i’ve been neglecting someone bc there are other stats that affect it like how much damage they’ve taken and how much of it was recouped through means other than the healing received from supports
for example if the widow has 1000 damage taken 200 healing received and 4 deaths that means that she’s been getting one-shot if the ball has 4000 damage received 1 death 800 healing received and 1200 damage recouped and 1000 mitigation that means he didn’t need much healing anyway and it’s a similar story w/ tracer
i wish they would just provide in-depth match statistics like logging damage dealt, damage received, damage mitigated from and to each person
click on someone to see the list from who did the most and who did the least
for example you can click on your tank to see who is dealing the most and second-most damage to them, and what damage are they mitigating the most, also to see which healers are healing who and by how much. same to the squishies to see what was killing them and how much of it was preventable
it would not only be convenient for stat nerds, but for players who want to see where they may be lacking relative to their teammates and try to make up for it
It will help show the annoying Moira’s who waste their entire healing on the tank before the fight who then fade into enemy backline who then procede to go mental about having highest healing done and highest damage done to understand the numbers Moira produces are inflated due to massive self healing and her ult doing both at the same time.
Healing received will be a great contribution as it will show the DPS they are either not being healed or are out of position and it will tell the tank he is feeding ult charge.