Another kick at another hornet’s nest.
This post is in part a response to the following post about healing…
…and in part something I have been debating for a long time.
I personally think the main problem right now is that healing in Overwatch is, in short, overpowered.
Note: I want healing nerfed but not supports nerfed, so I would appreciate if the angry support mains actually read the post first.
Let’s look at 2 cases: TF2 and Overwatch in earlier seasons.
TF2, as mentioned by the OP in the linked post, encouraged falling back because it was quicker than dying and respawning. For those of you who didn’t read the post, it was found that a flat healing rate often couldn’t keep up with damage input, and people found it quicker to just kill themselves and respawn than wait for the healing. As a compensation, TF2 implemented a mechanic to heal more the longer the target has not received damage.
In Overwatch in earlier seasons, even though it didn’t have the TF2 healing mechanism, people DID back up for heals. Why? Well, due to the team size of Overwatch compared to TF2, a death would make a much larger impact. In TF2, a 10/11 vs 12 fight could very much be won, while a 4/5 vs 6 fight, under most circumstances, would be considered lost.
Back when Mercy, Lucio and Zen were the only available healers, people HAD to back up because the raw healing amount couldn’t keep up with the damage. Even if you stacked Mercy with Zen, you would only get 80 hps, which isn’t a lot at all.
So basically, some general similarities:
- Flat healing rates cannot keep up with damage
- Due to damage input>Healing input, players have to manage their health
- The importance of health management (healing & falling back) is relevant to the impact of a teammate’s death (i.e. the decision of Suiciding and respawn vs Falling back for healing)
So what’s the problem?
Personally, the problem started with Ana.
Don’t get me wrong, I love Ana’s design, I love her lore. But her healing scale was, in short and in comparison, OFF the charts completely.
Ana (currently) heals for 75 health over 0.825 seconds, 1.25 times every second. That translates as a 93.75 base healing per second–almost TWICE that of Mercy then (and now), and around 3 times the healing of Zenyatta. This is not counting the 100 splash burst heal and the bonus it gives to her base heal–from 93.75 hps to 140.6 hps.
Then we got Moira next, and by golly she stacked heals.
Once again, I love Moira. My closest Overwatch friend is a Moira main, and she coordinates very well with Reaper
However, the facts are that Moira’s base heal is 80 hps, combined with a remainder effect for 50 hp over 3 seconds, so approximately 16 hps.
In addition, Moira’s biotic orb heals for 75 hps.
In short, just by tossing an orb and pressing leftclick, Moira heals for 171hps.
In other words, Moira outheals Mercy by over 300%, and Zenyatta isn’t even comparable
If these numbers themselves don’t raise any alarms, remember, Overwatch usually has 2 (recently 3) healers. And who are the most popular healers for the average player (e.g. Gold)? Moira and Ana.
Not exactly a surprise. The average player is where people like excessiveness–excessive shields (Reinhardt Orisa comps), excessive damage (Reaper Junkrat), and of course excessive healing.
And once these two healers go together, we get a maximum of 140.6 + 171 x 1.5 hps= 396 hps.
FYI Transcendence heals for 300 hps
For comparison (even if we ignore shields, defense matrix, and other damage-mitigating effects or abilities in Overwatch), a perfectly accurate Soldier 76 does 19x9= 171 dps.
2 Soldier 76s who are perfectly accurate would only damage for 342 dps–Moira and Ana still outheal by a very respectable margin.
“Meh, you’re just stacking the biggest main healers, that never happens”
Yup. That’s why I took a look at Lucio Ana, who are currently the most favoured healers in GM.
48.3 (amped healing) x1.5 (biotic grenade) + 140.6= 213 hps
Yup. Still outheals a PERFECTLY accurate 76 by 40 hps
In short, in Overwatch, we have the complete opposite situation–Even if we do not account for burst healing, flat healing rates ALREADY EXCEED damage input
No wonder bursty heroes like Hanzo and Widowmaker once had a meta all to their own, and tank comps are so favoured.
The raw healing input of some heroes, and some combination of heroes, is so overwhelming that consistent dps are useless. That leads to burst dps such as snipers, which then leads to the use of heroes that are resistant to burst damage and have high enough healthpools to soak up th excessive amount of healing–tanks.
So what do I wish to see?
Nerfs to healing.
As long as healing remains so overwhelmingly high, tanks will always be the meta. DPS who deal consistent damage will always have no place.
I am no expert on balancing, so these are only some ideas I have
1) Much like TF2, healing stacking should be limited.
For instance, when a target receives more than one source of healing, the healing is reduced by (say for example) 20%. This would encourage target priorization for healing and cooperation between healers instead of “Hey, he seems low on hp, let’s pile every single bit of healing on him and essentially make him impervious to damage!”
2) Healing should be reduced
The healing output of some heroes should, simply put, be reduced. Specifically, Moira and Ana, the two most noticeable outliers, should be tuned down.
3) Supports should provide utility, not just healing
Considering healing is overall nerfed, and some specific heroes as well, these heroes should be buffed in other aspects to provide compensation utility. For instance, Moira can be given a passive that does low, consistent damage in an AOE area (say, 20dps) to counter other AOE healing, or reduce healing by 10% in an AOE radius around her.
inb4s:
“You just want supports nerfed”
Literally did you even read my post? I want HEALING nerfed, not supports.
“DPS mains just looking for new things to whine about”
Sorry for having an opinion. Not sure what being a dps main has anything to do with it, but I’m sure it completely discredits and invalidates my entire post
“Lol wall of text, didn’t even bother to read”
Why are you even here again?
Edit: Extra inb4:
“You want to nerf Mercy”
No.
In case I haven’t made it clear enough, I do not think all main healers need a nerf. I do not think all healers need a nerf. As far as I’m concerned, Mercy and Zenyatta are in fine spots, if not underpowered for Mercy.
I think healing overall needs a nerf, particularly in terms of heal-stacking and the amount of heals that Ana and Moira can provide.
Is it a universal nerf to all healers? Yes.
Does it mean all supports are nerfed? Not if they are compensated in utility.
Appreciate constructive comments.
Edit: I made an error in my calculations, but I thought it might be better to add this here than change the numbers above and have everyone wondering what the comments about it were talking about.
The remainder effect of Moira’s biotic grasp does not proc when she is healing a target, meaning the maximum heal she can get is 75 from ball and 80 from grasph =155hps, not 171hps
That means the maximum heal she and Ana can provide is 373hps instead of 396hps