Hi, need some help once again. I was wondering if there was a code to apply a healing over time.
my example of this would be, after being healing by Mizuki’s “hat” you then heal for another 50hps (credited to mizuki/ult charge to him) over 2s but im a noob so not sure if possible and if so how..
Any help is appreciated as always
Start heal over time is what you are looking for
Start Heal Over Time(Event Player, Null, 0, 0);
Parameters: Player, Healer, Duration, Healing Per Second
Player
Type: Player | Array (Player), Default: [Event Player]
One or more players who will receive the heal over time.
Healer
Type: Player, Default: Null
The player who will receive credit for the healing. A healer of null indicates no player will receive credit.
Duration
Type: Float, Default: Number
The duration of the heal over time in seconds. To have a hot that lasts until stopped by script, provide an arbitrarily long duration such as 9999.
Healing Per Second
Type: Float, Default: Number
The healing per second for the heal over time.
you basically want player to be the person you are healing, the healer to be the mizuki, duration will be 2 seconds and healing per second will be 25 (as you want 50 over the 2 seconds)