Hazard is unkillable

I assume it’s a bug because it’d be weird for it to just work like that, but yeah he can’t get crit while blocking. It makes mauga not really that good of a matchup, since if the mauga commits with cardiac on hazard he will almost always have block available to him. It becomes more so about if the hazard can avoid taking too much poke from range.

I think this is why I favor hazard in this comparison. He doesn’t really need something like empowered punch to do so consistently at least with how he’s currently balanced

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I hate, how he is absolutly immune to enviromental kills, because he has gorlilla jump AND wall climb. Any other character with such ability is at some point boopable, but he has too much.

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If it’s still 55% unmirrored win rate post-nerf, that’s overperforming by definition. Whether Hazard is a “problem” is a more ambiguous question.

They don’t always act on +/-5% relative to 50%, particularly depending on how much the community seems to tolerate playing with/against the overperforming hero in question (or how it looks in particular skill bands rather than overall). You’re not wrong to point that out.

I do like Doomfist’s empowered punch mechanic though, being able to refund the cooldown with the block is pretty fun

haha OP you must suck at the game! Haz is so easy to kill. He’s so bad I can solo him as Mercy and win every time. This is an opinion I’ve based on extensive experience against bronze 6 Haz players who don’t know how his abilities function and were trying to choose Sigma but misclicked at the hero select screen.

My mom says uninstall!!1 (she helped me with this post cuz I can’t read or write)

I’d say he’s another symptom of the OW2 mentality, of simply making every new hero a do-it-all andy.

He gets burst mobility, he gets melee with cc, he gets range burst, he gets a wall climb, he gets a better Mei wall, he gets a high mitigation block, the block also auto aim damages AOE in front of him…
I mean. I struggle to really see what this hero’s identity is, and also what he should play around -because usually well defined heroes also have well defined weaknesses. It’s why a hero like Rein or Winston are so beloved, because they have a clearly defined identity and clearly defined weaknesses they need to play around to be efficient with their kit.
Hazard’s main weakness is simply that he doesn’t have a shield, so he is a bit vulnerable to hard CCs, but that’s about it. Other comparable heroes like Ball suffers from inconsistent uptime, or Doom who is highly melee and ability cycle based, or JQ who is pretty squishy and constantly needs to do this back-and-forth style of play to find openings.
Hazard just seems like he does too many things. A bit like Sigma in OW1.

So many pedals… have to watch to keep track of them all. :slight_smile:

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I view Hazard like Zarya… if the dps would actually shoot the SAME target, they both die faster than a squishy (yes, two dps can easily shred right through Zarya’s bubble and kill her).

But nooooo dps are too busy running off 200m away chasing 1v1 against Ana.

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Yeah this is pretty much the difference. Does he theoretically block less damage than Doomfist? 100%, but he does naturally have armor, another form of defence with his wall, and more base health to begin with. It’s also pretty notable that his is like a defence matrix type cooldown as opposed to only being able to block every 7 seconds. The strengths far outweigh the weaknesses, obnoxiously so

It’s not really about the amount of damage, but the fact that it does damage at all. It’s like they want everything in his kit to be unmissable and easy to apply. The leap slash, the block damage when he walls you off and jumps into your face, the wall itself being bugged and going through shields. I get that they’re probably bleeding tank players and need something like this to artificially bring up tank players but in return it makes the game feel terrible for everyone else.

This is just anecdotal but I’m so certain that I can headshot Doom during block from the side. The coverage doesn’t feel as wide or as “large” as Hazard’s block, but it could just be placebo. It’s kinda important because I swear I’ve been able to burst through Doom’s health when he’s low because I was able to spam headshots on him

it’s so badass tho, makes u look so busy and nonchalant. love it

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Less about that, and more about how his similar equivalent, Doomfist, has two offensive abilities in addition to his primary fire. Doomfist can hit you with Seismic Slam, or Rocket Punch. Hazard Violent Leap Slash, and… that’s it. So the block gets to have an extra damage function when using it.

His wall does damage, but that’s conditional, and it doesn’t do much and it’s on a much longer cooldown. So when looking at that angle, Hazard, were he no longer to have that damage from his Spike Guard, he’d have to make it up somewhere else.

You can pretty much describe every hero this way, it wouldn’t be limited to Tanks, either.

Hazard is the same as Doomfist; he’s focused on disruption; just like Wrecking Ball. However unlike Doomfist, Hazard’s disruption tends to be… softer. He doesn’t work stuns or slams targets into walls. He pushes up against them, or blocks them with walls; tries to isolate or force targets into bad positions for the rest of the team to kill them. He does less damage than other Tanks do, as a result, but he’ll follow the same kind of aggressive disruption that Doomfist or Wrecking Ball would do, though, without Wrecking Ball’s “hit-and-run” antics.

and his own wall to bail him out in certain situations lmao

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ive managed to kill some hazards but he is way to powerful hes baicalyl like rammatra

Mauga.

Sorry, but baby… The demon’s on ya side…
:mango:

Now I’m remembering FLCL: Shoegaze, and it’s making me want to commit some… War crimes… Damn sequels…

That’s one guy though

Say it was 3 McCracks shooting him each doing that extra 3.5 per shot, it adds up when you’re multiplying things

The higher the base number, the more the multiplier matters

Hazard already dominated t500. On master above, if your tank is diffed on Hazard, you simply lose the game most of the time. His cooldowns are short, he’s too mobile and he is not complicated to play.
Against team with good synergy using hazard - theres literally no loop holes and you just need to wait for the enemy team to make mistake. Theres not a lot of option.
He might be weak on more open maps with no chokes, but thats just few.
The only option for me is to go solo q and hope for good team

After a bit more thinking, bigger issue is that, he is really annoying - then you get mad, you don’t think and all turns into chaos then Hazard just takes vaule from that.

Gold & Plat players telling a top500 to get skill.

This forum is hilarious.

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