Has this game devolved into McCree v McCree?

Shields were nerfed because of the crazy sustain of Orisa/Sigma rotating both their defensive cool-downs and shields. They could simply keep sustaining themselves indefinitely with strong main heals… and it got even worse when you threw heroes like Mei (wall) and Sym (Shield wall ult) into the mix that only made that even more crazy difficult to push into.

Dive wasn’t viable, and is horrendous for supports to play into, who are the second queue bottleneck after tanks. So that was a nightmare for everyone with no great options to combat it.

So Orisa/Sigma got nerfed into the ground and are a shadow of themselves because of the terrifying synergy they can have. Now we have Rein/Zarya as the best tank synergy again, which people also complain about.

Sounds like a single tank for OW2 is necessary after all.

I know but that’s not the point. Shields getting out of control with double shield doesn’t change that by nuking shields so much the end result has been it being far too consistent for ranged hitscans to get value compared to most of the dps roster.

Like you said, the solution could be to buff everything else. I just think it’s easier to nerf as it involves less heroes.

Honestly I think the problem will be much worse for everything except snipers/Tracer/Genji/some other ranged hitscans too. It’s the shield nerfs but even more so. The entire thing is a colossal buff to consistent ranged hitscans/snipers from no shields and dive heroes from no peel.

Honestly, the game would have been better off with never expanding the hero roster, and focusing on new maps and game modes instead. CC and tank synergies became oppressive with the add-on heroes. The game also becomes more difficult to balance as roles expand.

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I just don’t likw when it even affects lower ranks. Played 7 games today and it was only cree in 6 of them lol

but how come does he have a worse winrate than the heroes with higher or similar pickrates, and nobody bats an eye about those???

like rein zarya lucio baptiste ana have all similar pickrates, but they average winrates above 54% while mcree has a 52%…

what’s the paradox? is mcree the problem? cause it does seem like that the pick is forced, but it’s not game changing factor in the equation, what’s the actual problem that forces the mcree pick? is it that we are still in a burst damage meta and mcree has an higher health pool and decent burst at short-mid-range?

should we change mcree or fix the game?

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It’s always going to be one hero vs. that same hero when there is a meta.

There are twice as many dps heroes as supports or tanks so the pickrate should never be comparable

Read the winrate section.

Summary: As a common counterpick to such a large number of heroes Mccrees low winrate is to be expected regardless of how strong he is.

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I’m just annoyed a big part of his kit is a one shot for most heroes right now, even tanks just die instantly… YES even ulting monkey dies instantly…

All i’ve seen is mccrees actually abusing this and just going for cheeky stuns into an easy kill, it’s cringe and unbalanced.

a 10% pickrate means 1 of the teams always has one and the other team gets one or had 1 at same point over more than 4 characters to pick from?

I don’t think so…

Who has the better McCree Simulator 2021

I think you mean smurf v smurf