Hard heroes arent supposed to be more powerful, thats the point

If you choose a difficult hero to play its your decision, a hero should not be more powerful than the easier ones because its harder to play with. Thats the challenge and why is fun to play with these.

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Why shouldnt? Hard work must pay off. Actually the easy heroes like Hanzo and DF must not reward so much.

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Your pay off is mastering the hero. You deserve no more than that.

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I regret that I have but one like to give.

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It’s a game though, if you’re playing a difficult hero, it should be because you want to.

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So this post says effectively, Reaper should equal Tracer in output despite the skill diiferential; and Zen should equal Brigitte in output.

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Heroes with a much higher skill cap should be more rewarding if you mastered said hero. A brig shouldn’t have as much impact as perfectly played Tracer.

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I don’t entirely agree. More demanding heroes should reward players such that, when played well, they should generate greater results than “easy” heroes. When play at a mediocre level, they should be comparable, and when played poorly, they should be worse.

The problem is that, oftentimes, the results gap at higher play between “skilled” and “unskilled” heroes is inanely large, leading the “unskilled” hero to be completely nonviable against the “skilled” hero–this shouldn’t be the case. The “unskilled” hero should be a competitive pick, but perhaps requiring a little more team effort to capitalize on their skills than the “skilled” hero. For instance, at the high end tier of play, for every 100 “units of effectiveness” you get with Unskilled Hero A, you should maybe get 110 “units of effectiveness” with Skilled Hero B, leading to a 10 unit deficit that your team can compensate for. But currently, it’s like… 100-150 or more, a power gap so substantial that your team can’t compensate for it.

Also, people disagree on which heroes are actually skilled–for example, I would argue that it takes a fair amount of skill to play as Doomfist, while others don’t.

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to a point. The easier heroes should be strong in their niche, but limited.

For instance, Dafran can make symm and torb strong. But when he gets countered, he will switch to a less limited hero.

That’s the thing with easy heroes. A good Ana can play Moira. But they can also play Ana. Those two heroes are balanced around each other. If moira is the right pick, she is strong. But she is not always the right pick. And so moira one tricks are capped at a certain level, while more flexible supports are not. Get it?

Effect can play reaper and bastion. He can also play mcree and genji.

Easy heroes should be viable, but they shouldn’t be one tricked into diamond. The higher skill cap heroes are more versatile because you can simply do more with them. If the lower skill cap heroes are more powerful or equally powerful without being as versatile, they’re overpowered.

high skill cap means you can do more with them. because the versatility is what makes them difficult. Winston vs Rein. Winston can just… do more. It’s why he’s harder, and why he’s stronger. He can be all over the map, which is what makes him so difficult. There are more tools for you to decide what to do.

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there shouldn’t be a huge difference in skill caps within the same match

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Nope. That would mean that 90% of the roster would never see play above silver as everyone dog-piled the “correct” heroes.

All heroes should be equal in strength regardless of difficulty.

I’m okay with more difficult heroes being a little bit more flexible, but they should not be “better”.

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what about a perfectly played reaper though?

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LOL! git gud scrub! You didn’t pick tracer. /s

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Symmetra and torbjorn aren’t low skill and are just bad.

Also symmetra and torbjorn are never the right pick.

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TBH I would argue it takes more skill to actually be good with Symmetra than any other hero in the game because her kit leaves her at such a massive deficit when compared to basically any other hero…

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that’s fine, but he’s limited by his range and mobility and his hitbox. His skill cap is what makes him more counterable, which is what makes him weaker. it’s not that he’s weak against all tanks, it’s that he’s weak against ranged heroes and mobile heroes.

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They should have a higher skill ceiling.

More work = more reward

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100% agreed
its so crazy how torbs turret and bob arent dps sources as effective as widowmaker headshots
smh

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True but that’s the same with most underpowered heroes.

It takes more to be as good as others because they are underpowered, you may have to play at a grandmaster level to be a good diamond symmetra for example lol.

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It’s a difficult debate honestly.

There shouldn’t be so much of a difference that “easy” heroes can never be played in high rank plays and are only limited to lower rank play, but at the same time I believe that higher skill heroes should offer more to master, or just be more versatile.

I think it’s a hard thing to balance, but every hero should be viable at every rank of play, but the harder more “skill oriented” heroes should definitely be allowed to shine at high pro play.

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