Hanzo is verging on being a throw-pick

In terms of damage, his current viability is ok. Not the best but certainly not the worst.
His dueling potential has gone way down and he feels like a$$ to play but Hanzo can still throw out more than enough damage to secure kills.

The reason why he is such a stupendously bad pick at the moment is because he has basically no method of surviving any sort of focus fire or dive.

Since time memorial, back to the Scatter days, Hanzo survived by essentially punishing the diver for miscalculating. If the diver wasn’t 100% sure they could secure the kill on Hanzo, they were get nuked by some of the highest burst damage in the game.

Hanzo still operates the same. If you don’t kill Hanzo within the first couple of seconds of diving in, you would get melted by Storm arrows.

This dynamic is now completely broken.

Any sort of dive on Hanzo results in a dead Hanzo. Even if you are skilled enough to land the headshot, it is not enough. Dive characters like Genji and venture do not care.

They can burst you down with their abilities, knowing that you have less hp than them and literally zero method of escape.

In my 8yrs of playing this game, I have never felt so hard countered.

I might as well not be playing the game.

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As a Hanzo main, this is depressing to read.

I definitely understand how you feel, the only strategy I have found to make Hanzo somewhat functional is playing him like a rat. It isn’t fun but you die less and at least can provide value to your team.

I’ll be honest though, I find myself not wanting to play.

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I actually started dabbling in playing support. I have been pretty much a hardcore DPS player since the game has released.

All I’ll say is jesus supports are a lot more fun to play than I remember. They also seem really strong. I mainly played Illari , Bap and Kiriko. There dueling potential was INSANE.

I loved it tbh, my DPS tendencies got in the way with probably focusing a little too much on damage but it was actually fun.

I still don’t understand why they nerfed his ultimate of all things. Literally nobody once has ever complained about his ult at any point in time.
It was fine, in fact actually pretty weak if it wasn’t combo’d with things, mostly just used to zone. Now it can’t zone well because they made it faster, and it’s kill potential alone is still trash. It’s flat out worse in every single way.

I’d say it’s the worst ult in the entire game.

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That is because the devs blatantly don’t understand Hanzo. There is a 90% chance that they thought it was a buff.

It is not even surprising to be honest, looking at half the balance changes the devs make, it feels more like a stab in the dark than fine tuning with deep understanding of their own game.

It looks cool at least.

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And then they claim they ā€œlisten to feedbackā€ and ā€œlook at the forumsā€, and literally everyone that plays Hanzo here and on twitter keeps saying the ult change was a nerf and complete garbage, and they just… won’t change it back.
They just don’t care.

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You hit the nail on the head. They don’t care.

Sadly heroes that don’t have a vocal playerbase to speak for them are left to the whims of the devs, which 99% of the time don’t understand the hero they are balancing.

He already was kinda throw pick ever since season 9. Now he’s definitely throw pick cuz all your need to do is to not have a whole team of 1 tank and 4 <225hp heroes and he’s basically cooked.

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I’m eager to see some statistics after the change (pr, wr).

Currently feels like playing a respawn simulator so I just stopped playing altogether since my brain tells me I’m throw picking.

Maybe I’m just bad, but never felt this useless before, because it’s impossible to stay alive.

im noticing i can win 1v1’s against hanzo with heros I used to avoid him like the plague with he is really a free pick. once storm arrow has been used he’s literally a wet rag its crazy

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Hanzo became a throw pick when they took away his one shot on ā€œmediumā€ classes. At that point, the risk of running a tricky character simply isn’t worth the reward. Yeah, he can spam some damage, but so can Torb.

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Same, I am curious what is win-rate is against specific heroes are as well.

Some match ups just feel like auto lose. If the enemy looks at you in a funny way, Hanzo just falls over and dies.

that sums up all hanzo games in season 12. apart from dva 1v1, she doesn’t even look at you anymore and you somehow die.

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Hanzo is a cheap hero. He resorts to corner camping spam shots. The game is fun without him.

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That is partly due to his current balance state, also a hero design issue.

The devs have made zero effot to make Hanzo better designed, they just nerfed him into oblivion.

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Well he isn’t hitscan nor he is absurd mobility hero so by definiton he is throwpick in this game.
Btw: ashe requries the same number of shots to kill hanzo as he does to kill her (1 head + 1 body, or 3 body), despite her having nearly 3 times the shot speed and being hitscan

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Could you describe the reasons why any DPS hero deserves an above average pickrate in +GM?

There’s 17 DPS heroes, so why is one more important than at least 1/2 of them, if not 3/4ths of them?

I still remember the scatter arrow days, those were not fun

Blizz: We need to nerf ā€œhigh mobilityā€ heroes like Hanzo with no compensating buffs!"

Genji/Bap remain untouched

Hanzo mains: ā€œWhere’s the exit door to this game?ā€

:frowning_face:

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25 less health isn’t that big, especially with more health than the back in the day times

You said yourself some of the highest burst damage in the game, Hanzo is still gonna outpace most characters with a precharged shot

His dueling potential went up because the number of characters he can one shot nearly quadrupled