if he were indeed too powerful, would you be able to tell the difference? or would you cling to the instances where you die from blatant errors to argue that he has clear weaknesses?
He is too strong and you are just in denial because you don’t wanna start losing with him
Currently my feeling is that he does Reaper’s job of tank busting better than Reaper, which I feel is an issue, not 100% with Hanzo, but partially.
Grav Dragon was always really strong, but both of those characters being so strong in the meta does get a little boring when 1/2 of fights are decided like that.
They are going to nerf him back to ftier just like Junkrat. He isn’t overpowered the META is the problem and a few slight nerfs are going to send him spiraling down into trashcan character territory again because his ability to confirm kills is what is being nerfed and that is the only thing that removed him form being the worst character in the game. Then everyone will just switch to Pharah and we can nerf her into garbage because ZOMG BOOSTED GRAV BARRAGE KILL US EVERY FIGHT instead of fixing the problem with the Zarya/Baguette synergy that ruined the entire game.
The big differce that 10 dmg makes is no longer doing a 125 body shot, followed by a 80 spam arrow, killing a 200 health person. Also can no longer 1 shot head shot with spam arrow if he is mercy boosted or target has discord. And finally no more 1 shotting, or 2 body shotting a tracer/baby dva. The 10 dmg nerf per storm arrow wont affect his overall dmg by much at all, but will result in less kills.
Overwatch players who know much more about Hanzo and the game than us have already stated Hanzo 100% needs some changes. Wraxu, Aimbotcalvin, etc.
I tend to agree. SA is very strong right now, especially against squshies. I think this slight nerf will keep Hanzo strong but not the DPS carry pick he is now, but he will still remain meta for sure thanks to Rein/Zar/Brig.
People also complained his ult charged a little too fast now with SA, so this nerf will also have a ripple effect on that charge speed slightly.
I think this nerf will be fine, but we have to wait and actually test it out and see how it plays, before saying it’s good or bad. Remember we are talking about a hero just released to competitive play, reaching conclusions and absolutes on his state this soon is not wise imo.
Ahh, well yes if we’re talking about absolutes, but when does Hanzo ever land all 6 headshots? Never. I feel like this change will simply reduce his damage output and mean he has to do a little more work now, kind of like Tracer and her recent nerf, she now has to do more work outside of her pulse bomb ultimate, similarly, Hanzo will have to land more headshots outside of SA now due to dmg reduction.
Pretty sure the main reason for the 10 dmg nerf is so he can no longer 1 shot headshot ppl with storm arrows if boosted by mercy or enemy is discorded. It also stops him from doing a 125 body shot into spam arrows and only needing to hit 1 arrow to finish them off.
People who were at about plat now have accuracy numbers like the Hanzos in GM used to have. And GM Hanzos now have the kind of accuracy that peope who were flat-out cheating used to have. This has extreme damage implications.
PTR nerfs are right first step, as it makes him vulnerable in close range because of his wind-up time. Which makes it more reasonable to exploit his existing weakness as a sniper, long wind-up times.