Hanzo is fun to play against

Even Seagull - who is basically a Hanzo main at this point - gets frustrated playing against Hanzo:

https://clips.twitch.tv/CoweringSavageRadicchioSuperVinlin

It’s really dumb that Hanzo can both one shot you across the map AND easily spam you point blank to quickly kill you at close range. One of those needs to go.

108 Likes

HE PREDICTED IT!
Man, that’s Hanzo in a nutshell.

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Well who likes playing against an OP and no skill spam hero?

Idk why Blizz won’t nerf him

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They probably don’t even know how without breaking him, so they don’t want to put the time into solving this particular problem yet, I guess?

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I still don’t understand why they thought storm arrow able to headshot was fine.

Like, that’s the exact reason why FtH can’t do that. Cause they knew darn well what would happen.

Edit: Like I personally think Hanzo just need one nerf, either to his lunge or storm arrow (Heavily leaning to storm arrow.).

His other buff and kit puts him in a pretty good spot already.

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They could make his drawing time longer and remove criticals when his arrow is not fully drawn, Idk if that’d break him or no. But it’s Blizz’s game they’re the experts

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They could nerf his damage to 100, 200 for crits, so he doesn’t one-shot Mei and Reaper.

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Yeah, Hanzo is bad hero design. Feels incredibly RNG to play against him and play as him.

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Controversially, i don’t think Hanzo should be able to deal crit damage at all. We have Widow and Ashe for that. Give him more mobility and damage per Arrow if necessary. But it’s what makes him feel so frustrating; the random headshots. It’s not deserved, it’s not skill, it’s luck 9/10 times.

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I was thinking 200 for full charge wouldn’t be as bad at least… partial charge random headshots that they weren’t even aiming at you are the worst to die to.

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I’d be interested in testing 150 damage per arrow, but they can’t headshot anymore.

Mean while Soldier 76 suffer in silence, remembering the good ole days when he was actually decent while watching hanzo continually get away with BS!

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hanzo is balanced now

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not be able to crit? that’s ridiculous. hanzo has been a character since the beginning yet the addition of ashe should make it exception for hanzo not to crit? they changed his scatter because complaints now storm arrow is to easy because random headshots-granted storm arrow is a mindless move. but not be able to crit. that’s not doing it right that’s doing it because you don’t have any other solution- he’d be broken. constructive criticism is the best move not this

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I totally agree with this

If they’re going to give him massive spam damage potential, don’t give him one shots too. Either nerf his body shot damage and increase the crit multiplier or remove crits and increase his body shot damage. He shouldn’t be good at both

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Hanzo is the best hero.
They could remove Storm Arrow and have him Summon a little Dragon like Lili and it would still be too strong.

People complained about scatter so they gave him a stronger and more consistent killing ability. Reap what you sow nerds.

Hanzo is one of the best heroes but also objectively one of the highest skill cap heroes in the game. If you are spamming with him or losing to a spamzo you just need to improve your game sense and movement since that is the least effective way to play the hero.

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For the most part, the biggest reason to defend Storm Arrows having headshots versus FtH is that FtH is sort of a one and done type of thing. It’s not as accurate as his primary. And Storm is more like McCree’s primary than FtH. Because both can aim and take their time aiming, and they have similar RoF. The difference is Storm has a time constraint with a slightly higher RoF (3 shots per second vs. 2 shots per second). Similar damage too.

So, given these similarities (far more than the similarities to FtH, honestly) and the fact that Hanzo is given time to aim each shot during Storm, a lot will say that he should be rewarded for landing headshots. Plus, people already call Storm Arrow ==> Spam Arrow. Removing headshots will just make it more of a spammy ability than people already perceive it to be.

From the words of my duo who mains Hanzo: He does not want Hanzo’s damage touched because the lower damage wouldn’t really let him compete with Widow.

Again, from my Hanzo main duo: His RoF is about the same as Widowmaker so they don’t want the draw speed touched. Instead of removing crits, he would like to nerf the damage ramp up. So when he’s not fully drawn, his damage is lower but his fully drawn damage is the same. Keep crits, fully drawn or not.

He’s having to aim his shots regardless. He should have headshots. And most of the time, when he gets “random headshots”, a good Hanzo makes sure they’re not random and makes sure it’s not spam. They have Sonic so they’ll know where you are. They just shoot a bit before you move out of cover because of travel time. Most of the time, it’s not random. Plus, this makes Spamzo worse.

I’ve discussed the other changes, but as for this change, what specific damage numbers are you thinking?


So that’s all that I wanted to respond to. My duo partner mains Hanzo and supports (although he has far more hours on supports but Hanzo is his main DPS pick) and I figured some of his input would be useful so I included all the constructive responses here.

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It being locked to purely 420, is a lot more tolerable than the state it’s in right now. Frankly, it shouldn’t even be doing 420, let alone being able to headshot on top of that.

That it takes more aim as an excuse to maintain is crap. It makes Hanzo both strong in long AND close range, make one or the other, don’t give Hanzo both.

He’s a better version of Junkrat right now. Hanzo doesn’t even need to directly compete with Widow, he’s a really strong mid range generalist who would still be able to one-shot most of the roster.

1 Like