I am now taking Hanzo off of my OP list and now only:
Genji, Tracer, Ashe, Widow remain.
My reasons for this is that the projectile speed of hanzo justifies his larger attack hitbox. This has become apparent with the quad DPS meta that seems to be growing where 4 long range DPS, 1 tank (orisia/rein), and 1 support (anna) show that hitscan beats projectile 9/10 times.
While his headshots are annoying, they are not nearly as reliable as people think.
Why do you think Jeff coin the term ‘Forum’ prefix whenever people are talking about anything on the forums? Because everyone exaggerate everything on the forums, causing exasperation and frustration.
I actually find everyone you listed but hanzo(and to some extent Genji) to be pretty balanced, despite hating them.
Widow I think could use an HP tweak to help people outside their effective range push her back, but otherwise she’s fine. Annoying as hell though.
Tracer is… I hate to say it, but she’s fine. She is annoying as hell, but does EXACTLY what she was designed to do. I do wish there was more some characters could do against her, but she’s theoretically the character they balance based on.
Ashe has no problems, no idea why she is on there. Listing her does not help you though. Everything she does has strong counterplay. Dynamite is easy to avoid if she doesn’t shoot it, in which case she is super close or made a good flank. Kill her. If you got hit by it and have a decent teamcomp, heal through it. If she didn’t shoot it, move out of range. BoB is the definition of counterplay. Her gun does good damage, but has a massive reload. If you can dive her and burn her bullets, she has NOTHING.
I think Genji needs some minor changes because he can be absolutely terrifying, but is fairly balanced. Still hate him.
Hanzo? He has answers to his weaknesses. I won’t say he’s OP, but he needs his weaknesses opened back up. He also gets really random kills, which is incredibly frustrating.
It’s just the difference between a projectile hitbox and a hitscan. Don’t get fooled by the people saying that Hanzo’s arrows are tied for the smallest projectile hitbox. It’s true, but it’s still HUGE.
Rein firestrike is a massive projectile. If every other projectile is huge, then being second smallest doesn’t mean much. We need to know what the one that is smaller than his is, and how big it is.
I’m somewhat okay with the headshots shenanigans of his primary fire, but if there’s one thing I would change, it is to REMOVE THE ABILITY TO HEADSHOT WITH STORM ARROWS.
It’d make him a lot more vulnerable up close, while still being able to wreck things that can’t be headshotted (Sentry Bastion, Torb turret, barriers), and still great for finishing enemies off. Just… No longer melting everything up close. You already got wallclimbing and leap as tools to use, you don’t need to be able to melt a Winston in 1 second flat at point blank range.
then storm arrow damage will probably need to be buffed to 120 to balance things out. and by removing crit you are removing the skill factor of the ability.