I mean, having the smallest projectile hitbox doesn’t mean much in Overwatch. Look at the competition, Photon orbs, Pharah Rockets, Junk’s bombs, icicles. When you compare them, even Orisa and Mercy have small projectiles.
Mercy projectiles are 2.5 times bigger than Hanzo arrows.
There is a video that compares hitboxes of McCree, Hog’s hook, Hanzo, and Pharah’s rockets, and though Hanzo can aim slightly more off model than McCree it’s still pretty close to be on-model. No one has to be pixel perfect.
Even then, being projectile adds a layer of difficulty the longer the range you’re using. Any projectile hero has to lead their shots the further away the are. Yes there is some guessing within that, but that’s the beast that is projectile, and how a player decides to play around it, determines on how they adapt to playing a projectile hero vs hitscan.
You guys would get furious in fighting games if this bothers you.
Why is “mercy’s projectiles is 2.5x bigger than Hanzo’s” a viable counter to Hanzo’s arrows are too big? That could literally just mean that Mercy’s projectiles are also big and Hanzo’s arrows are too big for what he does as being sort of a semi sniper (kinda)
Thank you for some truth…