Hanzo Has Been Nerfed To The Ground

It’s Official. Hanzo has been nerfed into an even greater throw-pick than he has historically ever been.

Back in early OW1, he was considered a throw-pick, but he had 2 saving graces: he could OHK and he had Scatter Arrow. Even then, if you were very good with hitting his shots, you could still make him work. He no longer has Scatter, and no longer has one-shots.

Let me explain why this change absolutely destroys this hero:

Hanzo’s primary fire is capable of 120 damage, and with a 2x multiplier with a critical hit, this allows him 240 damage. With the HP changes in S9, the entire cast, with the exception of Widow, Tracer, and Baby D.Va, can no longer be killed by one well-placed arrow to the head.
Granted, they buffed his Storm Arrows, but this is an ability, not primary damage. He will become a Storm Arrow bot, since it would be the fastest way to secure kills IF you have perfect accuracy.

Ashe will need two headshots to secure a kill, but she is hitscan (buffed in size, mind you), and can shoot ~3 times faster than Hanzo. This simply makes her objectively the stronger pick, while at the same time very comparable in play-style. She effectively replaces him.

Hanzo’s damage was a critical breakpoint for the hero because it was the only thing keeping him viable or even playable at all. I am surprised (or maybe I’m not) that the dev team does not realize this.

Without one-shots, Hanzo loses his flexibility as a sniper, a flanker, an off-angle threat. He will no longer be able to take a mid range duel without Storm Arrows. He will also be very ineffective as a sniper, since accuracy drops the further you stand. He has likely been turned into a frontline spammer, because it will be the only way to maximize value with Storm Arrows and Sonic.

Here is my advice to all my Hanzo brethren:
If you want to continue playing Hanzo, go through your friends lists and find your most selfish pocket Mercy, because that will be the only way this hero will be viable at higher ranks.

Otherwise, play any other DPS that isn’t Junkrat, Genji, or Hanzo.

The dev team made a massive global change when the problem itself was never a global issue. Not damage, not healing. Fixing the outliers is what we asked for, not a lazy patch that does nothing to solve the issues we actually had. This is why this patch fails. Regenerative healing was a good change - I wish they just applied this to all heroes and removed role passives entirely.

Here is hoping there is a rollback on the HP changes and the heavy nerfing of this broken DPS passive that they added. Until then, no more Hanzo for me unless he has his damage reverted back to 125. Nobody wants to be running around with a Mercy pocket just so their hero can be viable.

33 Likes

Good. Now nerf Widow.

58 Likes

Good

35 Likes

Read the post, hater.

16 Likes

Boohoo, i can no longer 1-shot people from afar now. How am i gonna survive? :frowning:

32 Likes

The real truth is there was a big surge in cheaters since cheats became easily accessible in 2019 mostly due to this one cheat website going online. What heroes did people like to cheat on most? Hanzo and widow. As a result They have been reapeatedly nerfed since. Other characters as well like tracer (due to auto recall cheats etc…), but mostly these 2. Blizzard will never admit this, but instead nerf and nerf. Sniping is the weakest in OW compared to any other game. Well hanzo has always been a better mid range character.

1 Like

Non-telegraphed instakills are a direct violation of Counterplay Design guidelines.

User blog:JAlbor/GDC 2013: Teamplay and Counterplay in League of Legends | League of Legends Wiki | Fandom

And other games get around that by offering universal counterplay against Snipers.

  • Nearly instakill assault rifles with no falloff (CounterStrike)
  • Players are downed, have a shield, can crawl to cover, and any teammate can revive them (Apex Legends)
  • The Sniper has the lowest health of any character in the game, no mobility escapes, and weak close range dueling outside of melee (Team Fortress 2)

Overwatch doesn’t have any of that.

So Snipers “should” be highly niche and not generalists. In a game where 92% of the characters in the game don’t have ranged instakills.

If you want a Tactical Shooter with abilities, go play Valorant.

16 Likes

Wait, you’re the armchair game designer! LMAO
I’ve seen your posts, they’re hilarious!

16 Likes

the fact that Hanzo was supposed to be the one-shot projectile sniper and people in this thread are so blinded by their hatred for hanzo that they would rather see a hero lose their identity is peak ridiculousness.

It’s funny because they wouldn’t have this same energy if it were to happen to their heroes getting ruined now would they? I still think hanzo should get 125 back to retain his projectile sniper role back. Considering how everybody getting an increase in HP is going to give a lot of people room to outlive you, retreat, or go from 1 to full almost instantly because healing and immortality abilities are still the same.

24 Likes

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he is too rage inducing that’s why 80% of people hate him (most likely a made up number lolz)

5 Likes

Well, the last big post I did 3 months ago had

https://reddit.com/r/Competitiveoverwatch/comments/17wd6f5/rant_devs_could_fix_the_main_qualitative_hero/

  • A Tank/DPS regen passive, with a 5sec activation delay
  • 20% less healing, but 20% more out of combat
  • Reduced Burst Healing
  • Reduced Burst Damage
  • A Pharah rework where she has better horizontal movement, and less fuel regen in the air.

Not like anything like that would ever happen though, right?

3 Likes

i have always defended hanzo and widowmaker, their core hero identities revolve around having a sniper playstyle with the potential to oneshot squishy targets

im hoping theyll revert this patch but knowing blizzard i doubt thatll ever happen

barriers, dive heroes (any mobile hero really), dva matrix/sigma grasp, genji deflect, projectiles with no damage falloff (kiriko/zen)

there will never be universal counterplay to anything in overwatch, but there is plentiful counterplay vs snipers across the entire roster, that is why sojourn is the best dps and not widowmaker

8 Likes

I didn’t read your whole post but I agree with the title. From the update there will be no reason to pick Hanzo. Not a single one.

1 Like

That’s the thing, that’s not universal counterplay.

Also hiding behind a blue rectangle or wall half the game is very uninteractive.

Also the point of counterplay design is to make sure the interaction “feels good” for both sides.

But more broadly, the idea that it merely only needs to be possible to defeat an opponent. And it doesn’t matter how enjoyable the interaction is. Is bad design. Pathetically bad design.

https://youtu.be/0Q3ezaoqIRM?si=P2pPYqiCHTcIDc--

1 Like

This might be me since I dont do many FPS.

But snipers for me were just long range, slow RoF, Single target, High damage.

Yes that could translate to 1 shots, but not nessisarly, Ive played game like borderlands where snipers dont 1 shot.

1 Like

They’re doubling the size of his “logs” though, meaning they’ll be even bigger than before he got his only ever size nerf that I remember. This was the logical course of action after buffing everyone so he can only OHK 3 characters under normal circumstances. The only thing I’m really concerned about is that while his arrows will be more forgiving with their hit boxes, he will be punished that much harder for missing his shots since he’ll need 3 regular body shots to kill 250 hp, almost forcing him to save Storm Arrow for when people get in close.

We’ll see if he needs it later, but I think he could do with either a ROF buff or a slight damage/ crit adjustment. If they buffed his regular arrows back to 125 and buffed Storm to 77, then nerfed his crit multiplier to 1.95x, it would literally do nothing but restore his 2 shot body shot against 250 hp. He still wouldn’t OHK, Storm would still take 4 body shots or 2 crits to kill 250-300hp, and he would still need 1 regular + 2 Storm to the body to kill 250 hp.

I warned people this would happen, but most kept saying he doesn’t need/ deserve any compensation buffs. Lo and behold, I was right. What else is new? Now comes the question of would they prefer logs that take out 96% of your hp in one shot (likely killing you in any team fight), or would they prefer his arrows be half the size, thus, harder to hit with, and do the extra 10 damage?

2 Likes

playing hanzo recently really made me realize how infrequent lucky headshots are. you could never get above gold with just luck. ppl calling this a good thing would be crying if they’re character got a gutting nerf like this

9 Likes

Conveniently ignoring his doubled projectile size

inb4 “hanzo is too strong” and they take away the size buff too tho, right?

1 Like

Here’s hoping!