Hanzo experimental card

Hanzo

Storm bow

  • Maximum charge damage decreased from 125 to 100. (headshot damage - 180)
  • Cast duration decreased from 0.75 seconds to 0.6.
  • Recovery time decreased from 0.5 to 0.4.
  • Projectile speed increased from 25-110 m/s to 40-125 m/s.
  • Move penalty removed.

Or something similar! The idea is to have less damage and faster fire rate. Hanzo is not in the best state right now, he’s not the most effective hero and getting ‘‘logged’’ by him is still annoying. (He won’t be able to one shot 200hp targets, only Tracer and baby D.Va)
I would like to see this in an upcoming experimental card so we can try it out~

If you guys like the idea but think it needs some adjustments, please let me know! I’m open to suggestions~

2 Likes

I have 0 idea where that math came from that makes hs dmg to 180, it’s either 200 by current multiplier, or 160 by the multiplier u think if u think his arrow does 200 in current match w/ hs.

Also, taking his hs dmg away requires rework, not just stat changes.

All fairly meaningless should the 1-shot potential goes away. Just compare this to peacekeeper.

4 Likes

I chose 180 on purpose so he can’t kill 200hp targets, if it wasn’t obvious enough. I know it doesn’t do the math but I didn’t want to decrease the max damage to 90.

Rework=remake - redesign … more complicated than changing some numbers. Honestly, call it what you want. That’s just how I see it.

And, as I said I just want to see this as an experiment! To see how it would affect Hanzo.

1 Like

I think I can just lay it out 2bh. A hero that is not hitscan, has worse weapon than mccree, only has moderate mobility to reposition, little to 0 utility, cannot hs but only cripples people, very inconsistent in landing shots, less than ok in close range, gets dumped by hypermobile heroes.

F tier.

2bh, just think about it, if mccree has literally no flashbang, would he be ok?

2 Likes

Maybe. I would still like to try it out.

To help, make him the other end of Widow?
Widow Crit bonus 2.5x
Average player 2x
Hanzo 1.5x
Then give him a stronger base damage 130 (on par with Junkrat) and 195 crit.

That’s actually not a bad idea.

He would just be a much MUCH worse Ashe.

Like others have said, taking away his 1-shot would require a complete rework.

5 Likes

Probably, I play a ton of Hanzo so I’m up for anything new for fun lol

1 Like

I feel that this just reinforces the idea of Spamzo if anything else.

2 Likes

The slower his firerate, the more skill it takes.

I don’t even mind a nerf to it should they bring back old projectile speed.

Dont make him a projectile McCree. Leave him as he is.

1 Like

If you play a ton of Hanzo you don’t really care about his identity then…

A change like this and the rework that follows would make Hanzo basically into a new hero. He will play nothing like he does currently.

I also main Hanzo. I am up for changes. Even pretty drastic ones but it needs to keep Hanzo’s identity.

1 Like

The problem with hanzo is that he will never be properly viable without beeing overpowered due to how they made his kit

Hanzo is a hyper mobile tank-buster sniper, he can kill you from long range, he can kill you from melee range and from mid range, and if he is in a bad situation he can easily escape,

he probably needs to be reworked again at this point, maybe making him a midranger with no 1hit KO but buffed mobiltiy & storm arrows would be good

the only issue is that, it may feel too different

1 Like

This part can go, 2bh.

I don’t mind him being shieldbreaking, tank busting should def go.

Which is why I was advocating no hs from his storm arrows a while ago, but that might make it too spammy and low skill to be used.

So, current storm arrows w/ lower dmg but w/ a shield dmg bonus might work.

I’m not so attached to video game characters, I just find bow/arrow characters in games fun in general. I got used to his rework changes. He got a lot of different abilities in HOTS and in OW2 he’ll have new abilities. I don’t think it’ll take away his identity that much so long as he remains generally a high damaging projectile character.

1 Like

I wouldn’t mind if they make him feel different. I’m actually curious how different he would feel and since they introduced the experimental card, I think it would be the best way for us to try out stuff like this, even if they probably don’t sound so good at first. Just how they did with Zarya, gave her 2 bubbles, didn’t work so well but it was fun to try it out, right? :sweat_smile:

Yeah i do think a lot of heroes could use big powershifts to their kits inestead of just straight nerfs or buffs,

Genji, Hanzo, Zarya, Bastion, mccree, widow, soldier

1 Like

I strongly disagree with a lot of this statement…

Hyper mobile? Are you kidding.

Yes he is more mobile than heroes like McCree but they basically have no mobility in the first place.

Hanzo’s leap travels 7.5m about the same distance as a McCree roll. His wallclimb is positioning and not esacpe, using it as escape is the equivalent of turning your back on the enemy and trying to walk away. It is not going to work!

He is also slowed while making shots, which yes effects his mobility. He has a hard time chasing targets and a hard time running away from targets because of it.

He is a tankbuster but he has always been one. I would argue at this point Scatter is just better than Storm in everyway. Nerfing the damage to 60 destroyed Storm arrows for me.

The closest thing to a rework that I would except is giving him drop-off damage.

Many people seem to not understand that Hanzo is in fact at his weakest long-range and his strongest close-range but also his most vulnerable. He is played at medium range has a compromise between being able to consistently hit targets and survivability. If Hanzo could always be played at close-range he would.

Which is why I wouldn’t mind him losing his long-range capability. Hitting anything as Hanzo at long-range is a crap-shoot, unless he is playing against a bad Widow that basically stands still.

However, all projectiles don’t have drop-off damage so I don’t think a change like this is likely and he definitely needs no more nerfs or massive changes like this. His win-rate is already 3rd lowest in GM only ahead of Sombra and Bastion.

He also has a negative win-rate at EVERY rank in the game currently.

3 Likes

This just straight up makes him worse. You can already fire arrows that deal about 100 damage in .6seconds. Most of the arrows I fire in brawls arent even full charge because you dont need them to be to 1shot squishies. He just straight up needs his projectile speed buffed back a little bit and he’d be fine.

1 Like