Hanzo could use one more skill

Hear me out. Hanzo has a decent kit, and if you are a good shot great damage and kill power. My issue is his only mobility for escaping is a 5ft. Hop or a wall climb that is finicky at best (if the wall is even at a slight angle from where ure facing he wont climb, and if there is a little lip on the wall it stops the climbing process and you fall back down). But what if he had a backflip that he could use to either flip off an enemy or just back flip in general and even maybe fire an arrow in the process to add slightly more survivability against champs that get too close. It would totally fit with his character since one of his highlight intros depicts this exact skill. It just feels like when you get flanked you either land that head shot or die cuz that 5 ft. Hop aint getting you nowhere.

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How about 2x charges of Lunge?

Similar to how Junkrat has 2x charges of Mine.

They should replace storm arrows with an ability that makes his next shot hitscan

Nah thats boring. Get out of here.

Hanzo really shouldn’t get more ways to fight up close, dive is supposed to counter him.

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No, it’s the right direction. Gets rid of unnecessary tank shredding capability and leans into his identity as a sniper

The only ones that actually believe Hanzo shouldn’t kill tanks are the players, Blizzard has always been fine with it, ever since he had Scatter. Just stop it.

Tank is the only role I don’t play lol

Many Hanzo players could use a lot more skills, especially after his 1-shot was doubled and he got his HP back :skull_and_crossbones:

So give him more mobility, and nerf storm arrows.

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I’d like this.

Nerfing Storm Arrows to 4 with a slower fire rate, and giving him an extra Lunge would be cool.

I was thinking somewhere more along the lines of Storm Arrows having Lifesteal and a little bit of Slow/Knockback. And a lot less damage.

More of a “Get off me Tool” than a “Tank/Barrier Shredder”.

In addition to the 2x Lunge charges.

Hmmmm, I feel like boops or CC on top of additional mobility is a little overkill.

Right, but I point is cut the damage per arrow down from 70, to maybe 30 or even 20.

Although a scatterarrow version of the Ashe Dynamite would be fun. Where each arrow can proc “DragonFire”, but it doesn’t stack.

Bro I just want the arrow draw nerf reverted, it’s messing up my muscle memory so bad. I feel like a bronze hanzo