Hanzo breaks objects from the scenery by jumping near them

This has been reported since last year, but no one seems to talk about it, this bug doesn’t affect gameplay that much, but it can slow you down.
Every time you are playing Hanzo and you jump near a breakable object of the scenery, the object will break. Even if the object is not breakable, it will move, like if you hit it.

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That’s intended, almost every movement ability, even those that do not deal damage (like Mercy’s Guardian Angel, Wrecking Ball’s ball form at low speeds, Tracer’s blinks) break breakables with the intent of clearing your way, this is sometimes inconvenient but it usually achieves it’s goal.

While yes that this is intended to happen while using Hanzo’s leap ability, it does happen while simply jumping as Hanzo.
It doesn’t matter if you use your leap or not you will break environment collision, which other characters do no while using their default jump.

As Teawy said, this happens by simply jumping as Hanzo, you don’t need to use the leap ability for this to happen, sorry if I didn’t make that clear.