Hanzo and Widow need a few changes

Not ones that remove their one shot like a lot of people suggest, but just changes that make playing against them more obvious. I’m not sure if they’d do a whole lot but for Widow, adding sniper glare which a lot of other games have like Warzone, Fortnite etc.

This makes it so that you’re aware of her position when she’s scoped into you.

For Hanzo, adding a trail to his arrows like Widow’s bullets do. This wouldn’t do much but would just make it clearer where the arrows are coming from and basically it alerts you if he’s missed a shot in your area

7 Likes

What they need is severe inverse falloff and to either be made squishier or to have their mobility nerfed.

The hard counter to them should be “Any hero that you can get close to them with”.

8 Likes

Whole advantage of Hanzo and the most ideal play for him is to flank unnoticed. His only value coming from hiding himself so he can predict people movement and take his aim

By adding a trail, you are making him a worse torb , with much much worse recovery. Aka useless

Didnt they already make a Hero named Sombra?

3 Likes

Fair enough I agree with the sniper glare however I still need at least 200hp to survive the current spamfest that the game has become.

i forgot torb could one shot

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No it shouldn’t because pressing shift as Winston or D.va takes literally 0 effort.

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That’s basically how the TF2 Sniper works.

Literally anything getting close range on an unpocketed Sniper, is a hard counter.

Because TacticalShooter killspeeds need some severe tradeoffs if they are going to exist in a game that’s mostly ArenaShooter killspeeds.

(And that games totally did have healboosted Soldiers/Demos leaping into the enemy backline. Along with a more lethal version of Sombra.)

4 Likes

These don’t matter. If the Widow/Hanzo (sniper) has vision on an area you have to contest, you’ll already know where they are/are likely to appear. Adding a way to tell where they are doesn’t prevent them from oneshotting you if you attempt to contest the objective. It also won’t prevent them from being able to oneshot you if you get close, which instead of them being weak in CQC, as you would expect snipers to be, doesn’t provide you any advantage other than "I can actually effectively fight back now, until I get oneshot/machinegun arrowed “stormarrow"ed down that is.”

Then play back out of range of their shift, or swap if you can’t? Those are also tanks, out of all the heroes in the game, snipers should be the ones not able to do anything to tanks that have closed the distance on them. You think they should have any chance of 1v1ing the tank in close range?

I never played TF2, but it sounds like their sniper is actually balanced.

There’s a massive difference between instantly dying because someone closed the gap and being capable of 1v1ing tanks.

Tanks also have ways to denying value for snipers with their barriers

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I didn’t say they should instantly die, but rather that they should be almost incapable of winning against someone that managed to get close, because of the severe inverse falloff on their damage. If they were alone, they’re dead, if not, they have to rely on someone else to peel the threat off with enough damage.

Assuming your tank is capable and willing, of the 4 tanks that have access to a barrier, only 1 of them have both consistent access to place and move said barrier at will while also being able to fight while it’s out.

Well it’s balanced for like 99.9% of the players.

Still kinda broken for that top 0.1%

Widow would be such a free kill in that case for any mobility dps hero. I mean sombra currently deletes her the most. But genji is also a great option. If she can land the headshot close range she deserves the kill, and I say this as an avid widow hater. Or her smg would need some pretty big buffs to fight in closer range if she cant 1 shot.

3 Likes

So you want blizzard to hand hold your lack of awareness?
They already nerfed hanzos sonic and made widow the loudest character in the game to appeal to you how much more handholding do you need?

2 Likes

How about we get to the point where a Widow/Hanzo player that isn’t being pocketed by their team, is something like 80% chance of dying in a close range 1v1 duel, against almost any other hero.

And that Widow/Hanzo players should focus on working with their team more, and getting better positioning.

It already is at that point. In fact its 100% for widow with the sombra rework.

You wouldnt know though because you dont play the game and instead spend that time posting on the forums and i understand.

Make it so that if Widow takes 15 damage while using grapple, it breaks the grapple.

Additionally, if grapple is canceled or broken early within the first half second, then it loses all momentum.

I’m not talking “forced to reposition”, I’m talking 80% chance of dead.

Nah

Nah

Nah

Spend 1/100th of the time you do on twitter and forums instead on the game.

First part was getting the game to actually have a future, by getting Microsoft to buy Blizzard and get rid of Kotick.

Next, they gotta make a game that’s actually enjoyable for a much larger audience. Whether the main issue is “Dealing with the heroes that were kept in check by barrier spam in OW1”.

Which mostly narrows down to Widow, Hanzo, AntiNade.

And that’s barely changed in the last year.

And shuffling around cooldown timers doesn’t fix root cause problems.

i play almost only hanzo and widow these days, i have 1000 hrs on genji but nothing dies??? so thats why 1shots is only option. there is AOE healing left and right, boops everywhere, it sucks to play anything that doesnt 1shot