(2) the most ridiculous hanzo homing arrow (i hate hanzo) : Overwatch (reddit.com)
That is just latency.
Also learn how to edit videos and make proper replays.
it’s just for a reddit post, it ain’t that serious
not my fault replay feature sucks donkey ****
I appreciate this is maybe light-hearted in nature, but for those who think this is a real issue:
• Hanzo’s arrows have a projectile size of 0.1; this is the same as Genji’s shuriken, and slightly smaller than Mei’s icicles. 0.1 roughly equates to the size of Tracer’s head hitbox, and are the smallest of the projectiles.
• This is highlighted using the replay viewer, which is notoriously inaccurate with projectile positioning relative to players; this is because it is showing everything as server-side, and then resolving client-side disputes in real time, so for the Hanzo he does hit the widow’s hitbox on his screen, even if it looks like he shouldn’t before that calculation is made. The opposite of this is a no-reg, where you get the visual appearance of your shots landing, but the server doesn’t register it, and is overall a far worse experience for the client.
• The “homing” or “teleporting” you see from Hanzo in particular is because his arrows stick out of the models after he shoots them; you can see here that the arrow is stuck in Widow’s neck. However, you don’t want the arrow to stick out of the edge of a hitbox, because it would look very funky visually; instead, you teleport it to middle part of the closest hitbox to where the arrow landed, so that it visually appears to have completely entered the body. This is just a QoL thing and has no impact on hitboxes or hit registration, but it looks funny in the replay viewer, and causes this “teleport” effect.
from my pov in game I knew that arrow was bs which why I then watched the replay afterwards.
What happened is that he actually landed his shot but it took time for you to receive the feedback from the server.
from my pov it was clearly visible that it went past me. he missed he didnt hit anything.
Yes because you were lagging and didn’t receive the data sent by him to the server on time.
I have gigabit connection with 30 ms ping so this usually never the case
could it be something to do with the hit Box ? i see other char’s like mercy when she shoots she dont really have to aim on people, you can try it out. was a reddit post about it like 8-10 h ago.
“This is a testament to my skill”
With all seriousness, yes, this is lag. But the main problem, IMO, that when in game you see that arrow (or other projectile). You see it coming to MISS YOU. And you don’t try to avoid it. And then bam - it actually was going for you and you’re dead.
Judging by the distance from the trace to your character you don’t need a lot of lag for something like that to happen. Not to mention lag spikes can happen.
It probably hit you before you started to move.
Okay, okay;
This is because Mercy’s projectile size is 0.25, 250% of Hanzo’s projectile size. That’s not what’s happening here though.
this is… not quite accurate? If one of you is lagging it can exacerbate the issue, but it’s mostly just the difference between client-side registration and server-side registration; so it’s more the combined ping of both you and the shooter, and any delay in the server - your own personal connection speed doesn’t change it necessarily.
The calculation for if the arrow hits is done by the Hanzo’s PC client-side, and then that information is sent to the server once the arrow hits. Obviously though, the server still has to show that the arrow is flying through the air before that calculation can be made, so it just does the best it can to predict it’s flight path before getting confirmation from the Hanzo’s client.
This is shooter-first priority, and is done to prevent no-regs, which I mentioned in my earlier comment
since i cant link links, im gonna try say it.
tried it out, and you can go really far out from the hitbox with hanzo full charge arrow, and still get a headsot even tho it fly pass. did it in PR. from long range to close range.
try it out yourself =)
Note: only on the left side of the target for some reason.
I think this is part of the problem with projectile heroes and why Hanzo gets a lot of complaints. He is projectile which is meant to be a disadvantage. But if he aims directly at you and you move he will often still hit you even though you felt you moved out of the way. This is what is supposed to be the weakness of a projectile hero, but in Hanzo’s case he will often hit you anyway because of the preference to believe the shooter’s information.
it is also the reason he has the reputation for shooting logs.
When lag can have such an impact and can make it unfair for the target in many cases, the hero should not have a 1-shot. That just adds a whole lot more luck to the whole exchange than justifies a 1-shot result.
No.
That’s not how it works. This is favor of the shooter mechanics, which are way more blatant on 60tickrate servers. This rollback the server does, leaves effectively almost no reaction time to dodge a projectile at that range, which is infuriating.
When you got hit before you started to move, you see it on the kill cam, because its done from the PoV of the attacker. The problem comes with using Favor of the shooter rollbacks on projectiles, because it makes their hit boxes almost 2-3x
Favor of the shooter + peek advantage is astonishing in OW. Its bad in Valorant and CSGO, but they have 128 tickrate servers so at that point its kind of your fault for having way more ping than the enemy.
PS: Try to find any “shoulder” shot from Hanzo.
Do you have kill feed disabled???
was just disabled for replay
It doesn’t matter from your perspective anyway, only from the Hanzo’s perspective.
Favor the shooter exists for a reason and incidentally these magnet arrows do not happen from Hanzo perspective.
One of the main reasons you even notice it on Hanzo is because Hanzo’s arrows are coded to actually stick in the enemy. So the latency gap between the player forces the arrow to then be warped into the hit enemy.
Zen for example doesn’t have this, when his projectile lands a hit, they simply vanish so you don’t see this magnetic warp trail of the projectile changing direction into your hitbox