Hello everyone,
I’ve followed the discussion about “Handicapping” and “MMR” for quite some time now. Everytime it’s basically Cuthbert vs. Kaawumba. One point of view vs. the other.
Cuthbert claims that MMR is basically a handicapping system, that places a handicap on the more skilled players in every team to create a match with a 50% win chance.
See his post “Why Handicapping (MMR) is Wrong for Competitive Play”
Kaawumba claims that the MMR is nothing more than a number that goes up if you win and down if you loose. The “Matchmaker” then tries to form similar teams based on MMR, with a 50% win chance for every team.
See his post “How Competitive Skill Rating Works (Season 8)”
But essentially, we as a community only bother with these systems because of one simple question:
Why can’t I climb out of my rank?
Again, there are two contradicting answers to this question, both of which represent one point of view in the “Handicapping vs. MMR” debate:
- I can’t climb because my teammates are holding me back! (Handicapping)
- I can’t climb because I’m not good enough. (MMR)
While I don’t have the answer to who is right, we should notice that the whole argument, boils down to one little detail:
How does the matchmaker distribute MMR across teams?
To make this as digestible as possible, let’s think for one second that MMR = SR. In fact it isn’t (it’s probably some very long and odd number like 389723,2903), but let’s just assume it. Now let’s look at how each faction thinks the matchmaker is building teams in a Solo Queue match.
The “Handicapping” factions thinks it’s like this:
Player (You) (2500) ----- Enemy 1 (2225)
Teammate 1 (2225) ----- Enemy 2 (2225)
Teammate 2 (2225) ----- Enemy 3 (2225)
Teammate 3 (2000) ----- Enemy 4 (2225)
Teammate 4 (2000) ----- Enemy 5 (2225)
Teammate 5 (2000) ----- Enemy 6 (1825)
Both teams have a rounded MMR of 2158,3 so the match is a 50% win chance for each team.
The “MMR” faction thinks it’s like this:
Player (You) (2500) ----- Enemy 1 (2480)
Teammate 1 (2510) ----- Enemy 2 (2490)
Teammate 2 (2470) ----- Enemy 3 (2520)
Teammate 3 (2480) ----- Enemy 4 (2510)
Teammate 4 (2460) ----- Enemy 5 (2450)
Teammate 5 (2530) ----- Enemy 6 (2500)
Both teams have a rounded MMR of 2491,6 so the match is a 50% win chance for each team.
As you can see, the whole argument is about the question:
Does the matchmaker place me into teams with considerably higher/lower MMR or does it place me into teams with about the same MMR?
In case of the former, it’s handicapping.
In case of the latter, it’s not.
Plain and simple.
So while I can understand that Blizzard would not make the details on how MMR is calculated publicly available, I think it is fair to have this simple question answered.
Does the matchmaker place me into teams with considerably higher/lower MMR or does it place me into teams with about the same MMR?
I wouldn’t be mad either way.
If it’s handicapping, then it’s probably because there simply aren’t enough people available within your skill range that are looking for a match right now. Matches would be handicapped, because otherwise, the queue times would be too long. That may be disappointing, but I would understand.
If it’s not handicapping, this means that you simply belong at your rank. That may also be disappointing, but it would probably help many players to accept it.
Please Jeff (or Geoff), or whoever reads this … just answer this simple question:
Does the matchmaker place me into teams with considerably higher/lower MMR or does it place me into teams with about the same MMR?
Let’s settle this once and for all!
Thank you!
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