Hanaoka/Anubis SAME problem as Hanamura/Anubis

I love the visuals on these maps, it’s an amazing job full of nostalgia, but seriously if there’s ONE reason why Assault maps needed to be removed is because you can win/lose them in 3 minutes, which was so damn frustrating.

Well, it’s the exact same now.

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Um… No.

IMO the biggest issue with 2cp was that durring the second point the defenders had a huge advantage due to their spawn location.

Clash does not really have that issue.

Also as for games ending quickly, that isnt unique to clash or 2cp or any specfic mode. Every mode can end quickly if its a 1 sided stomp.

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Mhmm, I remember there was a blog post where they talked about issues with Assault. They mentioned that the game mode can either last forever or be over in a flash. The mode isnt driven by the objective like others are.

I don’t agree that this was the reason why 2CP sucked, but it definitely is a reason why Clash isn’t great :smile:

Yo Blizzard, momentum has to be broken some way. Idk if that’s like a revelation or anything, but there you go.

But… it literally does…

3rd point is pointless attacking because the defenders spawn right outside making for an infinite stall fest

Kind of, but not really. In 2CP you either cap or you lose which, when capping is extremely hard, is frustrating. But in Clash even if you lose that point you can just get the next one that won’t be in their spawn.

Certainly doesn’t feel like infinite stall fests to me.

Edit: Just realized I should mention that I’m a QP andy. It might very well be different in comp.

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What’s wrong with a 3 minute match? Just queue again and play more

Clash is terrible for the opposite reason Havana/Junkertown is terrible. Any hero who has to play at a range isn’t going to have a good time.

And then the game is from then on just bouncing between the last 2 points because you’re team is better than the enemy so you keep capping 2nd but the last point is impossible to take so you never win 3rd

You just go back and forth between 2nd and 3rd point 2-3 times

Its dumb

Clash is just a tug of war between 2nd & 3rd point or lose + The map design is awfully favoured to ranged heroes too. With 3rd point begin impossible to cap since the enemy spawn is right there

It’s crazy to me that people are trying to rewrite history here.

2CP went on forever. They never, ever, ended quickly. It was very common to get a draw or have over 10 points when a team did win.

Most of us wish 2cp went quickly.

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However its not a requirement to take 3rd point to win the game.

in 2cp you were required to take the unfaviorable 2nd point.

Clash has the option were you can win without ever needing to take the 3rd point.

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None of that makes up for it being a terrible mode lol

You still just spend most of the game pushing points you are severely disadvantaged on

What points are severely disadvantage?

Outside the 3rd point its fairly ballanced, both sides will have similar respawn points, so it takes roughtly the same time to get to point for both sides.

So how are you severely disadvantaged?

3rd is literally impossible to cap as the attacker. It is 2cp 2nd point all over again

The game shouldnt be artificially disadvantaging you. That is why 2cp was trash because the game decided point A was free for attackers and point B was a fortress to attack

thats not why. the problem was 2CP was a MASSIVELY offence oriented game mode that they tried to balance by having defense oriented maps. offence could win the map with only 2 teamfight. defense has to win every fight perfectly. it made for 6 or 8CP games in compthat would just end in a tie. and in quickplay the game could be done in 2 min.

it was a terrible mode. clashs problem is the map size. and the lack of quick shortcuts to get places

You sorta just described third point in clash.

Defense has to win that point every time, and has a huge advantage, but offensive only has to win once or can just sit on second.

simply false?

like you have to be REALLY… underpowered… to lose in clash that fast

its really hard to get stomped and I love it

Idk why they didn’t just remake the original maps to be hybrid maps. It would’ve been far easier than creating an entirely new game-mode.

Biggest issue are ults
Both 4 points and fighting for last point, one team has ult advantage and that’s gg
Very frustrating