I see what the devs are going for with Hammond, and I like it, but it seems a little clunky.
His main thing is that he’s a wrecking ball, right? So the faster he goes, and the higher he goes the more damage he dose. It seems like he builds momentum too slowly, and it’s interupted too easily.
His abilities dont seem to flow together smoothly. It’s like He has his abilities as a wreckingball and then he has his abilities as an “on the ground” slow turret tank. He seemes* like he has 2 identities as a hero.
PS. Can we just call him Hammond?