Hammond circling payload start to finish is NOT fun

Lucio’s boop also throws his momentum off giving your team a wide opening to take him out.

This does get annoying but honestly it’s relatively easy to kill the hammond if he’s constantly just moving in the same motion. The only reason why it would be an issue is if you can’t predict and aim

Play Reaper please.
.

So I didn’t give him a fair chance when he came out. I’ve landed on him a couple times in mystery heroes roulette and finally actually tried to use him and stuck my grappling hook in the ceiling of the point and spun around… and around… as I’ve seen others do with Hamtaro. WOW. It’s so stupid. Everyone kept telling me how tough it was to use that ability but I honestly thing it’s just how new he is that people assume it must be tough ability to use- No. It’s not. I’m glad I don’t see a lot of people using that stupid ability but when people do it’s really cheap. SURE there’s counters I’m sure. But that ability has no limits to how long he can spin around.

It doesn’t need a fix, though. You have 9 heroes across all roles that can very easily counter it. Spinning indefinitely is probably the weakest of the “fun” mechanics.

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Did you ever tried do stay on the payload and spin in the same speed in circles too like Hammond do?

Human intelligence is limited.

I can’t imagine Hammond being able to spin circles around the payload for long anywhere above bronze. He’s a huge target, and even if you can’t aim well enough to hit him easily while he’s spinning, there are about seven thousand CC abilities on each team in every match.

I honestly feel like it’s harder to spin around a moving payload as Hammond than it is to stop that same Hammond.

Low elo: spins around and no one can hit him.

High elo: spins for more than 4 seconds… dies.

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Even a simple Lucio boop pretty much ends that party. Easy problem to deal with.

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Translated:

I can’t figure out any of the many, many ways to counter a gimmicky cheese strat. So instead of trying to learn, I’m going to question the legitimacy of the move.

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It’s not, and if that’s all that Hammond is doing they’re a crappy Hammond player.

This is an absolutely hilariously false statement. It’s the easiest thing in the world as

  1. The rotation is not random it’s very predictable.

  2. If Hammond tries to reverse direction you can very easily body block him and absolutely annihilate him.

She isn’t, but she also can’t solo kill him

Get a better team

If what intended? That players can’t stop a very predictable movement pattern? Probably. But then again, that’s not Blizzard it’s the people you group with.

p.s. I’m a Hammond main.

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How about:

  • McCrees Flashbang
  • Pharahs boop
  • Lucios Boop
  • Anas Sleep Dart
  • Orisas Halt
  • Orisas Fortify
  • Meis Icewall
  • Meis Cryofreeze
  • Junkrats Trap
  • Brigs Shield Bash

?

Have you thought about those one second? I dislike this way-too-effective tactic either, but I learned that the dev team wont change it and thus try my best to make the game as unenjoyable for the hammond player as possible. He may switch off of him.

anti cc would be the best thing to do

in your opinion.

These do not detach Hammonds tether so, not really a counter. The others I did not include are actual counters.

Spinning around on point is only effective during a team fight. Not so much as a solo contest.

Can’t count the number of times I’ve watched a hog line up a super easy hook as I spin 'round and 'round.

Hog, Mei, Sombra, and to an extent… hanzo… all have a super easy time shutting hammond down.

Are you serious?

It’s cheap yes, but not hard to counter.

Sombra can hack him and make him get out of ball form.
Junkrat can use a trap and stop him dead in his tracks.
Brigitte can shield bash him which should do what everyone hates.
Mccree can stun him with a flashbang.
Mei can freeze him with Snowball or slow him down with her primary fire.

The list goes on.

I swear… sometimes I think I’m playing this game in another universe.

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True that, but they knock him out of momentum (if used correctly) so he can be attacked by the rest of the team

You know what is fun? Picking Mei and dropping a wall right in his path and watching him spend like 5 seconds trying to figure out why he stopped spinning.

No, that’s a fact actually.
I mean why would it be mandatory?
Why would ruining the game for immobile heroes with CC just to annoy mobile heroes be a good idea even?