Hammond circling payload start to finish is NOT fun

I think they did. I mean, and they also said Mei doesn’t work as a counter. I think we are playing a different game from the OP because neither of those things are true.

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We have to be. You stop that Hamster’s movement for half a second and he’s done for

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Orisa can stop him, Mei can wall him off. Ana can sleep him. Sombra can hack him. McCree can stun him. Doomfist can punch him. Roadhog can hook him. Junkrat can mine him. With all the CC in this game there is bound to be something you can do to stop him, he is a huge hitbox rotating in a predictable pattern.

Yeah, Orisa is a much better choice than Rein against Hammond, if you want to go anchor tank. Fortify and Halt both affect what Hammond wants to do. But Rein has nothing to really “counter” Hammond.

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The issue with mobility and stuns is that stuns are best at dealing with mobile heroes, and mobile heroes are best at avoiding stuns.

CC is NOT mandatory.
Mobility should have been nerfed.
And CC shouldn’t have been added at all.

I wouldn’t say that CC should never have been added, but it does feel like there’s…a bit much of it to say the least. Mobility creep is an issue as well

I disagree with this. A lot of people find this game unique and enjoyable precisely because of it’s mobility. Too much of a mobility nerf would ruin the game for a lot of folks. It’s a core part of Overwatch that exists in at least half the cast.

To me, the most fun heroes are the mobile ones. Even the snipers are mobile in this game. Those different mobility abilities are part of what makes Overwatch, Overwatch.

That’s just my opinion, but if the game got too slow it would loose it’s charm for me.

Idk with the speed he manages to get and the way some of the maps are set up (lijiang tower) it’s hard to hack him without the constant interruption.

Personally I’ve never had a massive issue with him but I don’t think he should be able to spin indefinitely. After he’s been going for a while the tether should break.

Mobility creep is an issue because it’s become a vital part of navigating almost all the newer maps. They keep adding more flanking routes, more high ground and cover. To the point if you can’t fly, grapple or scale a wall your just a sitting duck to those who can.

As for WB spinning, it’s not an issue most of the time. Like many have said he’s fairly easy to kill, can’t use his shields and his dmg is actually pretty low even if you get hit. The only time he’s a real problem is a lot like Bastion, in over time. When you don’t have the time to do the work around to get him off the point he can be an issue. Just like a Bastion on defense setting up doesn’t give you much time to flank around and deal with him if you can’t leave the payload.

But the rest of the match? If your hammond is just rolling around he’s all but useless.

That Sombra hack pretty much would stop that from happening.

junkrat?
or phara or roadhog

Literally any stun in the game to stop him

And dont tell me you dont have enough options

I agree, though it’s highly counterable. Anyway, why does hammond’s grapple need to be unlimited? Just have a 5 sec limit to it. The fix is so darn simple.

Because mobility was never kept in check it hurt the game long term though, I mean, you have fun with the mobile heroes but I’m a tank main and I’m sitting here having a harder time being able to do my job because their “fix” to mobility is more CC. It doesn’t hurt the fast heroes as much, it hurts the slower ones that I enjoy a lot more.

I’m also a tank main. To be honest, mobility has never bothered me even when playing Rein or Orisa which I play a lot. I do main D.Va, but I have to sub in for main tank quite often.

Then change existing heroes in other ways. The point is, you could have made changes to the existing game mechanics, without ruining the game with CC.

Let’s be honest though, most of the “ruining the game with CC” talk came about with the introduction of Brigitte. Before that, the widespread complaints about CC weren’t really a thing unless Sombra got buffed because everyone hates being hacked.

If Brigitte was altered to make people happy with her, I think a lot of those complaints would go away too provided we don’t overbuff heroes like Sombra or Mei who are both about as good as they should be right now.

McCree was the original most hated character. Mei was labelled satan since day 1. Roadhog has been hated to death. Doomfist ruined the game at release with excessive CC, and now that he became popular again everybody hates him too. People even hated Ana for sleepdart.

McCree was hated when he was a tank buster, but not because of his flashbang. I’ve never heard anyone complain about flashbang being OP.

Yes, Mei was labled as satan, but that’s why she’s niche. Notice they never buff her to meta status just leave her viable as a good counter to certain strats.

Roadhog was hated because of his 1 shot potential, now people want him buffed.

Doomfist isn’t a CC character either. He’s a 1 shot hero. It’s the 1 shot that people hate more than anything. Widow has been in people’s sites too which I think is unfortunate because I think 1 shot 1 kill is kinda a requirement.

People, at least most people, don’t complain about sleep dart either. When they complain about Ana, it’s usually about her anti-nade.

Lol wut? I’m saying how about we don’t have characters too fast to shoot and don’t have stuns everywhere.