A hero being so incredibly powerful at stalling is not fun at all… He single handily has made 2CP a lot worst. (He straight up ruined Anubis)
I strongly feel this part finally needs attention… I don’t think a rework, but I think its kind of obvious he should have his power shifted into other parts of his kit?
Hard disagree. Ball is fine. Zarya is fine. Some of the other tanks are just a little too weak. We don’t need to keep nerfing tanks. If we keep it up nothing will be able to fix queue times.
He has his counters. Ball is very good right now and you can’t deny that.
I’m strictly talking about his stalling capabilities right now, nothing else.
If your attacking and you don’t have Mei/Sombra, (Which is most likely the case currently) any tank can just swap to ball and stall easily when needed. And this is the part that is annoying.
I hate the rat. I despise hammond so much. A small squeaky waste of oxygen. His little squeaks are worse than some d.va mains spamming “is this easy mODE”, “Nice try”, “winky face!”, etc. I wanna just lower my heel slowly and just… crunch
In conclusion, I just dislike the rat and I saw a hammond post and decided to rant about the little ball.
Again not the point of the post, I’m well aware of the options. It’s about having an already established team composition and having to deal with a stalling ball. And it almost always requires everyones attention…
Ball is easy to take down when your comp has any sort of stun or hack in it. The problem comes when your team doesn’t have that and then is on the verge of successfully taking the point. The enemy team then has huge stall potential since your team will be stuck on the point with him without the opportunity to switch mid-team-fight. It’s worth keeping a stun on the team even when they don’t have Ball just in case unless you have a high-damage comp that can burn through him quickly enough without one.
honestly if there is a ball on the enemy team and your team has no form of CC, Ball is just gonna parade all over your team. Ball is powerful at stalling and being annoying to your team if your team is uncoordinated and has no form of CC.
I agree his stalling potential is too strong especially since the objective of the game is not killing but rather capturing points and/or escorting payloads. You can still win games with low number of eliminations if your team is eliminating the right targets and payload is being escorted/point is being captured because the team is doing a good job of preventing the defending team from touching payload/point.
I don’t mind giving him compensational buffs in other parts of his kit if it means toning down his stalling potential. I know people say his main counter is CC but CCs have taken a significant nerf earlier this year, so they are not as effective as they used to be so Hammond should be toned down a bit as well to match the CC nerfs.