Hack Should Effect Scoping

Grapple, headshot, or two body shots. All upon hearing me uncloak. What else you got?

I guess at in the middle answer would be. If Zarya clears a zen’s orb. While the Zen is hacked. The ball just falls to the floor and can’t return. Losing one shot of ammo.

Yeah, Lucio music shutting off is strange to me, since it’s not button-based…

Agreed. I still don’t like that interaction. Because no one can shut off their weapons in game. In Lucio’s case, his backpack. There is no button for that function. Obviously in universe there is. But since no one else’s gun goes off. I’d rather her hack lock what mode its on. That made sense.

I’m not saying to shut off her primary fire, I’m saying to shut off her scoping ability and leave her with the auto rifle until hack ends, or Ashe with her hipfire.

You’re blocking their weapons. Since they can’t use their main weapon attack. You are hampering their guns. If sniper mode worked without the scope. Than your hack change would be okay. Both characters Sniper modes are their main gun fire. That’s why they do the most damage. Hip fire is just close range trash damage. They just be fodder for the Sombra team.

Do I have news for you…

  • Grapple while in scope still requires a 0.33s descope
  • Grapple cable cast is ~1.0s (can be shorter if she’s grappling a close object, but autoaim prefers ledges far away)
  • Grapple reel is ~0.833s (for maximum distance, can be shorter if she tries slingshotting, but auto-sling is enabled by default on ALL non-ledge/floor casts and Widows typically want to get away from damage, not stay close to it).
  • Scope in mid-air takes 0.33s to scope in, 0.75 seconds to charge to 100% (or 0.48s on a perfect charge-time headshot).
  • Cooldown between each sniper shot is 0.5s.

The average Platinum Widow’s accuracy is a 1:15 hit-to-miss ratio on headshots, and 1:5 hit-to-miss ratio on bodyshots.

The average OWL Widow accuracy is 1:10 hit-to-miss ratio on headshots, and still a 1:5 on bodyshots.

If the Widow goes for a headshot, that’s a minimum 2.973 seconds before she can finally headshot you.

If the Widow goes for bodyshots, that’s a minimum 4.343 seconds before she can finally deal lethal to you.

And those minimum timings only happen with guaranteed 100% accuracy… which as previously stated, players do not have, not even the pros.

You’re telling me, you have 3-ish and 4 1/3 seconds to deal with Widow, and you can’t use that time to either kill Widow or Translocate away?

You were saying?

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If you hack Widow instead of killing her outright;

  • Widow has no grapple, she has to stand her ground
    • She’ll spray wildly meaning you can’t disengage with Stealth (if you for some reason survived long enough to get it off cooldown), forcing you to use Translocator to escape
  • Widow’s SMG deals more damage per bullet, 13 to Sombra’s 8
  • Widow’s SMG has smaller spread
    • Widow’s first SMG bullet before spread is always dead accurate

If you don’t hack Widow and wait for her to scope in, then kill her outright;

  • Sombra destealth takes 0.7 seconds, which she can do out of range of Widow’s earshot.
    • Also the game’s sound mixing sometimes outright ignores Sombra’s voiceline if Widow is scoped.
  • Widow, who is scoped in, has to commit to at least one shot for the best use of her time invested scoping in.
    • That’s 0.75s (or 0.46s) for max damage charge, and 0.33s out. Longer than Sombra’s destealth.
      • As previously mentioned, Widow takes ~1.833 to run away with grapple cast/reel. Longer than Sombra’s destealth.

Hacked Widow is more deadly her ideal SMG range than an unhacked sniper Widow.

What I was saying is that this doesn’t answer her as much as it does distract her for a little bit, and considering that most smurfs are Widows in Plat or Diamond, your point is largely irrelevant when the Widows I’m stuck with in EVERY game are boosted.

That’s what we said about passives a few months back. It’ll probably get buffed to include alternate fires - it’ll ruin high ranked play and yeah.

Woo for me.

I would say for widow only. I do understand what you are saying, but Anna and ashe both just have just look down sight as normal to snipe. Although Widowmaker has to transform her gun into sniper mode to snipe. Hacking widoemaker’s gun would make total sense.

Scope is really the primary fire of a sniper…

Besides, if a sniper is able to hs you in close range and kill you, that’s skill on their part, and should be rewarded, not discouraged.

Hey, then Hack might be as oppressive as these forums seem to think!

Smurfing literally doesn’t affect any of the numbers I mentioned because timers are absolute.

All of the above timings are the fastest possible timings, with 100% accuracy on shots.

Meaning that if you have an enemy Widow in your game that’s boosted (where boosted means a bad player is artificially inflated, meaning they’re worse than their SR claims to say), they’re going to be SLOWER than these numbers.

Only pros are even remotely close to these numbers. And even pros miss.

As a Sombra main, hell no it shouldn’t.

Hack doesn’t need more power put in it (unless you count QoL in the form of better visuals) to begin with and the closest thing Sombra has to counters is strong gunned heroes with low ability reliance. Having weaknesses is important, removing them would harm her in the long run.

And frankly (besides the fact that Sombra is not generally supposed to be a solo assassin), if a sniper is flicking behind and scope headshotting you point-blank, they thoroughly earned that kill.

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Why would sombra need to be stronger? That’s literally the bottom line. Unless your secondary fire has a cool time, it will never be hackable. It’s not even a complicated rule.

That’s like saying speed boost should be buffed because it doesn’t help sentry-mode bastion. Get over it. You got out-played and out picked. Abilities don’t get value just because you want them to. Strategy exists for a reason. This is just a fundamentally bad idea.

As a Sombra main, hack is at its limit. No more buffs to hack!

What makes you say it isn’t an alternate fire? How does it make sense that hack makes it so someone can’t look down their scope?..

That’s ridiculous, you either deserved getting headshotted within hack range for being that bad at movement or the widow deserved it for being that good at aiming/timing. At this rate you basically want hack to literally make another hero useless , only letting them move and jump. How entitled do you have to be to think you deserve to do that to others cause they dare stand a chance to fight you back as hard it (as can be to get a skinny agile strafing character like sombra)?

Let’s go the other way. Hack should effect less, but in return, let’s give Sombra an actual weapon.

Well Soldier 76 forgets how to run if Sombra hacks him despite not having cybernetic legs.