Is it just me, or do you find a lot of desperate enemies target the back line Support in order to win?
I know that it’s a viable option for winning games. Cripple the Support and the rest tumbles down. It’s easier to kill Tanks and DPS if there’s no one there to heal them.
I find this tactic to be most commonly used by desperate-to-win, sweaty, angry Tanks (most commonly Ball, Doomfist and Monkey because of their high mobility - sometimes an angry Reinhardt.), DPS and DPS Moiras.
Like I said before, it’s a tactic, and an effective one at that. But the real question is, should you use it?
Whenever I see the enemy using that tactic, all I can feel is embarrassment and shame for the enemy. What you’re telling me is that you’re not good enough to win without crippling the back line.
As you may have already guessed, I am a Support main, and I’m just a little bit tired of being targeted because the enemy isn’t good enough to win without doing so.
Any suggestions, other than “git gud” or “quit playing” for how to deal with these sweaty, angry and desperate-to-win enemies?
Thanks for reading and I hope hope you have a great day, unless you’re one of those Support targeting Tanks/DPS. In that case, you might want to rethink you’re approach on how you play Overwatch 2. In fact, take a good hard look at your whole life in general. There are most likely plenty of improvements you could make.
They do not even need to do that to win against my teams. They try it and usually fail, so they just decimate my frontline instead. Embarrassingly today I kept dying to a cross map Torb. It actually got me to swap to Bap for once (I am a Zen one trick). I have not done that in awhile, but he had my number. I actually felt the need for immortality field so I could heal in peace.
That being said, they probably would have won even if I had zero deaths.
You have a problem with this because? If you have a problem somebody taking the most efficient path to victory against you - then you better go back to play chess or something.
While you are whining about how they won the match, remember they are the winner. Not the whiner. You got the role covered.
Players like you will never ‘git gud’ because you lack the will to play to win.
I once spawn trapped someone as Ana. I kept sleeping and giving them tea, but since I was camping their spawn, my team said I was throwing. Except for a Giga Chad Orisa who said that I was a real G and laughed once he figured out what I was doing. And then because he defended me, they blamed him instead.
What?
This is the common tactic in literally any video-game that has tank-dps-healer roles. You have to kill the healers first.
Its the same in OW. Kill the supports, free win.
Too bad DPS and tanks never protect their supports though. It feels so bad to play support in OW, since you’re basically fighting against the enemy team, everyone targeting you, as well as your own team’s incompetent DPS and tank who expect you to be healing them at all costs, while doing nothing to protect you.
Any suggestions, other than “git gud” or “quit playing” for how to deal with these sweaty, angry and desperate-to-win enemies?
Depends on who you’re playing support-wise, but in general…
Positioning. Lots of people say, ‘bad positioning!’ and, ‘good positioning!’ As if it’s intuitive without describing what it actually means so let me give you two good examples. One is to always play near natural cover so when you take damage you can quickly unpeek to activate your passive regen which is hugely powerful ability. Second as a support you can one vs. one other squishies, and shouldn’t be running from them, but you can’t beat a tank. So make sure you are positioned so that their tank cannot dive or push you without overextending and suffering for it. Winston’s leap and d.Va’s boosters for example have a fixed and predictable range, and it is easy to avoid being dived by either with simple spacing, and when you start to learn more you can even bait them into bad dives that get them killed.
I recommend watching a skilled support streamer like Awkward or ML7 to get an idea of fluid position changes, and how they use positioning and cover to fight tricky one vs. ones. Like just playing around cover can often bait enemies into predictable paths that leave them easy prey for your shots or CDs like Sleep.
Join the fun. Aggression wins games. Damage creates pressure and makes it harder for enemies to be aggressive. I know this is counter-intuitive, but when you do more damage you don’t need to heal as much. Basically every support ability should be used pro-actively to enable aggression and if your team are too wimpy to make these plays do it yourself. If you lack the mechanics to DPS effectively as Zen, Kiriko, or Ana just go Moira. Contrary to what salty tank and DPS players think DPS Moira is a completely viable play-style that can hard carry matches especially in lower ranks. You wait for a squishy to overextend and then murder them. Rinse and repeat. When you have ult you can play much more aggressively and basically solo their backline.
Sorry but killing backline is what a lot of heroes are designed to do, playing them any other way is tantamount to throwing. Want me to sit in my team shooting at you or knock your 600+ health tank around for 50 damage a boop with two healers pocketing them? No, my job is to put pressure on your backline, and supports in particular, to make the rest of your team have to deal with me or lose, and when they are dealing with me, viola, I’m now tanking their aggression.
I know it must be frustrating to have people interact with you in game when you just want to afk heal in peace, but it’s how the game is played.
Even then the consistently good DPS picks have been burst damage heroes. Once which can get kills without relying upon having to hit supports. Any team that can focus fire the same unit cna overwhelm healing rather solidly. This strategy is fairly agnostic of who joins in on the damage.
Sometimes certain picks require different armaments. Trying to take Orisa down can mean going heavier guns. If you bring Widowmaker or Tracer you kind of have to evade shooting Orisa unless she horribly mismanages cooldowns or gets isolated. Trying to blow up Orisa with the bad picks is difficult. Meanwhile, you can blow up Zarya on just about any DPS.
I’ve been playing for 4 or 5 weeks now, I think? I have about 180 hours logged. So, not long enough, clearly.
I was just voicing my frustration. As I said, it is and viable and effective tactic, but sometimes, it feels personal.
Just last game, we were facing off pretty squarely, I don’t think there was too much flanking going on on either side. However, once it came down to crunch time, the enemy tank switched to Winston in order to jump on and subsequently electrify me to death. Then, their Genji with a Kiriko also decided to flank me together (the double team here was understandable though because Genji tried flanking me earlier and I got lucky and killed him myself xD)
See, that’s probably the main issue. You’re taking it personally. It’s a game. You’re playing support. You’re a priority target for a lot of players.
The best way to deal with them is to stay a bit closer to your tank and/or damage players. Don’t put yourself in a spot that makes you easy to kill. Use natural cover to your advantage and use LoS wherever you can and make sure you use comm pings.
Are you playing support? If yes, swap to Kiriko. Targeting you? Kill them or tp away. Targeting your other support? Heal them/suzu while killing them.
Other than that work on your positioning so diving/flanking you is risky and/or you have someone nearby to help you. Make it not worth trying to kill you or bait them into feeding.
Playing dps? Peel for your supports. A hero such as Mccree is ideal for that but even something like Junkrat or Torb can work.
You do need to understand that it’s not a desperate strategy. It’s the most reliable way to win and you’ll need to get used to it.