Guangzhou Charge vs. Paris Eternal - NOW LIVE!


Week 1 • Day 1


VS.

Guangzhou Charge
 
Paris Eternal
0-0 +0
 
0-0 +0
3-4 -1
 
3-4 -8


Map Schedule
Control • Oasis
Hybrid • Paris
Assault • Eichenwalde
Escort • Junkertown
TB/Control • ???

Pregame

 
 
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WATCH LIVE: TwitchOverwatch LeagueESPN3


Summary of Changes in Stage 2

  • Baptiste is eligible for play.
  • Overwatch League has switched the order of the Assault and Hybrid maps to reduce the likelihood that a match is decided part-way through the third map as draws are more likely on Assault.
  • Stage 2 will play on patch 1.34.0.1 Baptiste Release which is the current live version of the game.
  • The map pool has replaced two of the three maps from Stage 1 of each map type. Here’s the map pool for Stage 1:
Map 1
Map 2
Map 3
Map 4
Lijang Tower Paris Blizzard World Junkertown
Oasis Hanamura Eichenwalde Watchpoint: Gibraltar
Busan* Temple of Anubis* King's Row* Rialto*

The tiebreaker map will be played on one of the two control maps not played in the series. *Asterisk refers to maps that appeared in Stage 1.


Click here for overall 2019 Overwatch League Changes
  • The Atlanta Reign, Paris Eternal, Toronto Defiant, and Washington Justice will join the Atlantic Division.
  • The Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, and Vancouver Titans will join the Pacific Division.
  • All teams will play a 28-match schedule this season, down from 40 from the 2018 season.
  • The All-Star Game and other skills competitions will be held between Stages 2 and 3.
  • Stage Finals will be held after Stages 1, 2, and 3. Eight teams will qualify, including the two division leaders in that stage, along with the next six teams in the stage standings regardless of division.
  • For the postseason, the two division winners along with the next best four teams by record, regardless of division, will automatically qualify. Two additional teams will qualify through a play-in tournament between the seventh- through 12th-place teams. Those final eight teams will compete for the league championship in a double-elimination bracket.
  • The prize pool for the 2019 season is $5 million, up from $3.5 million in 2018.
  • Stage Playoffs Prize Pool (for each of Stage 1, 2, and 3):
    •Winner gets $200K
    •Runner-up gets $100K
    •3rd and 4th place teams get $50K each
    •5th through 8th place teams get $25K each
  • Season Playoffs Prize Pool:
    •Champion gets $1.1M
    •Runner-up gets $600K
    •3rd place team gets $450K
    •4th place team gets $350K
    •5th and 6th place teams get $300K each
    •7th and 8th place teams get $200K each
  • The map pool for each stage has been expanded to 12 maps.
  • For more details see the official 2019 Competition Rules here.


Click here for Match Rules
  • Each Overwatch League Regular Season match will play a minimum 4 maps.
  • Maps to be played in each match are predetermined by the league and posted on the official schedule in advance.
  • After the fourth map, the team with the most map wins will be the winner of that match.
  • In the event of a tie, a fifth Control tiebreaker map will be played.
  • Scoring for the league season and stage is based on match record, followed by map record, followed by head-to-head map differential, followed by head-to-head match differtial. If a tie still persists a tiebreaker match will be played before the start of the stage or season playoffs.
  • Overwatch League matches plays with the following game mode options:
    •Competitive Play Ruleset
    •Killcam is off
  • •Default skins are used in the Player POV

Click here for Discussion Thread Rules
  • This thread is intended for the discussion of this specific Overwatch League match.
  • Please be respectful to one another and follow the Forum Code-of-Conduct and the Overwatch Forum Posting Guidelines.
  • Incentivizing boycotts or invoking discussion that outright expresses hate or disinterest toward Overwatch or the Overwatch League directly in these match discussion threads of any kind will be considered trolling and flagged appropriately.
  • If you are Trust Level 3 user, you are welcome and encouraged to post your animated gifs and images in replies to support your team or be expressive, but please keep any such imagery appropriate.
  • Any user may share Twitch Clips as you clip them of the match in progress to share with everyone.
  • I, WyomingMyst, am a Forum MVP. This means I spend a great deal of time helping players with Overwatch (which is why my text is green in color). This thread is not related to my role as a Forum MVP and I do not represent Blizzard Entertainment.

Thank you for your cooperation and enjoy the match!



Happy will get to play Widow.

Was the Give Zenyatta Lore? the poster you brought.
If so we saw :hugs:

Hopefully OWL is about to get LhCloudy with a chance of meatballs

Just as a soft heads up, my battery is getting low, so I may not follow up later tonight immediately.

1 Like

Paris is so confident in stage 2 that their head coach left to go be an assistant coach for Dallas.

Looking forward to see what Charge can do in the second stage. Even though we still see GOATS we have a wider variety of heroes that have been played for a significant amount of time. Lets hope for a good game!

GZ should win this, if not for a schedule from hell they’d have cruised to playoffs in Stage 1

(unrelated)

They made Rob420 change his name? Booooo.

Cloudy is the option for POV in command center.

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Oooo Greyy in for Hyp as well

someone correct me if im wrong here cause i missed the last match…

but so far the only heroes NOT used tonight are Ashe, Reaper, Sym and Torb

Okay, this is what Dragons should have done.

Hammond, Doomfist, Baptiste, Mercy, Pharah, Reaper.

Why Reaper? Because both Doomfist and Reaper can both take huge advantage of the Immortality Field.

This is how it works, Doomfist and Hammond dive together, and Baptiste has to throw the field right where they dive from high ground, so no uppercut or tether used to slam the enemy team. They get out before IF is destroyed with punch/tether, and healed up by Baptiste and Mercy if needed, but Mercy should be healing and damaging boosting the Pharah damaging the enemy team from above. So while they are distracted by the Hammond and Doom dive, Reaper can flank, who should have been getting into position while the divers were also getting into position. Reaper should be able to take out a support that does not see it coming, like Zen for example. Then Reaper and Pharah damage them from both sides, and then Hammond and Doom dive again and at that point they should be able to just finish them off with massive damage output.

This obviously would take massive coordination, maybe even more then Goats… but I think that is the best use of Baptiste overall, to drop IF where the Divers land, stopping them from being instantly melted.

1 Like

That sounds about right.

I believe that’s correct.

Wait, have we seen Mcree? :thinking:

yeah…NYXL used him…think it was Nenne

I must have missed it.

Yes, McCree turned up on Volskaya of Boston v Atlanta