Grumpy WIDOW - Hook changes are terrible

That’s 2 of my posts you’ve responded with your “mimimimimi” garbage.

You add nothing to the conversation. You’re just spamming.

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No, I’m adding the laugh here :slight_smile:

And trying to show you you are wrong about Widow. She is fine, and you need to git gud. Bye

The nerf is an absolute joke.

The nerf completely ignored one of Widow’s biggest problems which was uncontested stealth from one shotting 75% of every hero in the game before they can process where exactly she is positioned in time and not to mention the fact that she bursts down all of them (except maybe Hanzo in some cases) before they can even mow her down.

10 seconds was plenty of time.

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This is just a feedback thread on how people feel about the change to hook.

I’d say that we need to keep the emotions to a minimum here, please :slight_smile:


I agree with Luxu here. There is a problem with the hook nerfs. Nothing was appropriately addressed for players that were unhappy with being 1-shot’d by an enemy widow

Every dive tanks vertical movement abilities are already significantly shorter than Widows.
If you cant dive her, you are doing something wrong.

Isn’t it now higher than winston’s leap?
On paper the hook changes never feel significant, unless you put winstons jump next to it, to understand what it actually means.

If theres a winston and you use grapple = dead widow
(on paper)

So she got it buffed a tiny bit shorter than winston.
She can’t die (on paper)

But the effect it has on actually high rank gameplay was immense (if i’m remembering it correctly)

Now as its higher than winston jump again, i think she could drop below the 50% mark (again?)

Yes ofc metas change a lot and i might have stats or feelings back from dive. :sweat_smile: And then theres the “meta dps” which like to kill apes…

But i think the community / forums underestimate the grapple nerf.
(just like everyone loves to ignore widow on the field but cry about her not beeing dealt with)

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there’s really not much that counters a good widow except for barriers and other snipers.
as for winston to have a good chance of beating a widow he has to have good knowledge about his jump arc and be able to land it backwards to stand a chance against widow or else his head will get taken off.
and even then it’s not a guarantee he will survive if there’s 2 snipers, jumping at a sniper that’s actually good is seriously hard to pull off.

i specifically remember when role qeue wasn’t a thing and i tried to play winston against 3 snipers, well lets say it didn’t go so well, i died before i even got to land, and this was only in quickplay mind you.

i don’t even want to know what crazy BS winstons has to do to make anything happen in competitive.

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Once they get rid of the one-shot on her primary fire we can buff her grapple back.

8 seconds was a buff, they reverted it

I’m pretty sure at some point it was even 12 - I’d be happy if I were you

It was originally 12.

IMO, if they’re not going to nerf her M1, they need to actually nerf her grapple. 15 seconds sounds like a good start…

…then remove the buffs they gave to her mine. No more revealing enemy positions to widow when you trip it.

…then lower the damage it deals. 40 sounds good.

The real reason why they keep nerfing the grapple hook - a nerf that has been applied already once without any real effect - the real reason is, they try to distract from the fact that her dmg build up is still way too fast and therefor absurdly broken. I promise the day that build up timing will be nerfed is the day when you actually will feel a difference when going against her.

I do agree that one-shots need to be dropped so players can enjoy the game more.

Doom, Hanzo are really making it an unpleasant experience for players as well.

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I’m pretty sure McCree wouldn’t be complaining about a grappling hook if he had one :wink:

Doom, at least, can be countered. I’ve been seeing a lot more Hog this patch already, and he does some very not nice things to Doom. If you want to see his actual anti-doom potential, watch some Cyx! videos on youtube. He basically makes Brandito cry and swap off his OTP main to try and counter.

…then he gets hooked by Cyx! again anyway :slight_smile:

Sure
My text is more suited for the average player.
Bc we need to remember that winston basically just jumps and zapps.
And if you aren’t great, not just decent, GREAT you might own him.
While he starts to think about his 180 mid-air once he can expect widow to even hit him.

(not saying we have to balance around plat. Heck noo)

But a play, probably a plat can execute, should not on its own hardcounter a (in this context) master widow. (therefore you can’t simply make his jump hardcounter her) soft counter as currently, is absolutely fantastic imho. (yes i get mad when i actually have to swap bc the winston is actually a winston brain)

I’m saying, dont buff easy (i mean, jump isn’t the hardest on paper… Launches you into the air)
Abilities to counter a top500 widow.
It should be some high skill celling ability, which allows talented players to outplay another very talented player.

Instead of just picking x until z swaps to avoid z entirely. (which makes learning z litteraly impossible)
My pov take from it what you like :slight_smile:

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Just in case its not clear.
The winston vs widow balance is pretty good imho
From a plat widow player who occasionaly plays tank and eats them on winston.

Wrong nerf for her. Really, if Dive isn’t viable, then I really don’t think the extra two seconds will be that detrimental to her. She needs a nerf to her sniper, even if it means a buff to her mobility or other parts of her kit. She’s like Bastion in that a huge amount of her power budget is sucked up by a single part of her kit, except unlike Bastion’s Sentry her sniper rifle isn’t a total gimmick.

An idea that I had somewhat recently based on someone else’s suggestion:

  • Ammo increased to 50
  • Sniper shot cost increased to 10
  • Reload time increased to 2 seconds
  • Venom Mine cooldown reduced to 12 seconds
  • If too weak after these changes, Grappling Hook set back to 10 seconds
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then pick genji and deflect that widow shot please.
if not let other roles have a decent shot at killing widow.
i’m saying unless we get something else more reliable to fight a widow 1v1 in her backline we are gonna need that winston to at the very least keep her busy.

One problem is that it’s not just Widow vs Widow fights that are more “fun” with the extra mobility.

Make widow’s scoped shot a very fast projectile. Then add falloff(not a huge amount, but make very long shots do noticably less body shot damage) and bullet drop. Remove her charge time and just give her a normal rate of fire, so you can shoot faster to make up for the nerfs. Then widow would feel like an actual sniper.