TL;DR at the end
PLEASE DISCUSS WHAT YOU THINK!
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March 1, 2016: RIP-Tire
Health increased to 150
If the tire is destroyed, it no longer detonates
Significantly decreased damage falloff within RIP-Tire’s detonation radius
March 8, 2016: RIP-Tire
Ultimate charge cost increased by 25%
March 17, 2016: RIP-Tire
Health reduced from 150 to 100
October 11, 2016: RIP-Tire
Ability now activates more quickly
March 21, 2017: Total Mayhem
Junkrat’s explosions no longer hurt himself
August 29, 2017:Concussion Mine
Junkrat can now hold two mines
RIP-Tire
Tire’s movement speed has been increased by 30%
There is no longer a time limit when wall climbing
January 30, 2018:Concussion Mine
Now will deal less damage to targets farther away from the explosion’s center
May 3, 2018: Frag Launcher
Projectile size decreased from 0.3 to 0.2 (33%)
RIP-Tire
Tire movement speed decreased from 13 to 12
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we are at 8.0 and hes worse then everything after 4.0 the most recent changes is what really ticked me off, blizzard is trying different things with junkrat instead of choosing the simple path
junkrat 7.0 (mine falloff) is when it started going downhill, he lost the consistency in his mines, if we just put a set damage on the mines so the junkrat player is aware how much damage he will be doing it will be better
two 120 mines didnt work so what if we put two 80 damage mines?
120 +80= 200 damage so he is still capable of doing the one shot combo and it isnt as overwhelming in the lower ranks then two 120 damage mines
there is one problem with this, the mine and trap combo wont work if we do this 80+80 doesnt equal 200 so what if we make mine do 120 damage to people only when they are trapped?
junkrat 8.0 (the one in live game) made it so his primary fire has a harder time to hit, they decreased the size by 33%, making them harder to hit they tried to make it so junkrat players would have to lead there shots but if i cant hit anything when i lead them, might as well just spam
TL;DR
mine needs to do 80 damage so he can fight against flankers and be able to do the 2 shot combo more consistently again
primary fire needs to be reverted so that spam wont be encouraged
mine needs to do 120 damage to people who are in traps so the trap and mine combo works again
rip tire cost needs to be increased from 1575 to 2000 to compensate for these changes (so he doesnt get it every fight again)