Grandmaster junkrat main explains in depth why primary fire needs buffs

Junkrats primary fire is, by far, the most inconsistent one in the game and his primary fire size reduction nerf was by far one of the worst things they could have done to him. Back in April a ptr patch went live reducing his size from 0.3 to 0.2

Tom Powers said this, “Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits.”

this was a horrible idea. how are you supposed to aim projectiles that are very small, that don’t travel in a straight line, and occasionally ghosts through peoples hitboxes because they are so small?

reducing the hotbox encourages spam, it doesnt reward skill at all.

this change forces junkrat to play at close range where he isnt supposed to be played because the primary fire nades are so small and slow. junkrat is supposed to be played as a mid range area denial hero. the 33% hitbox nerf forces him to play like this and he dies 10 times more because of it

his shots are so small it becomes random if you hit or not, you cant hit what your aiming at, not because your bad. its because what your aiming at can easily step out of the way of a perfectly aimed shot

primary fire really needs to go back to 0.3

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