So Jeff pulled me back in with the promise of faster balance patches and some big announcement this week. Let’s take a look at how this patch stacks up:
Hanzo Storm Arrow Nerf
Finally. Seriously, finally. More important than anything else, Hanzo can no longer burn through shields. This means he can’t be the defacto dps in every situation. He’s still an excellent choice in many scenarios.
McCree More Health, Lower Fire Rate, Ult Buff
This looks fine. McCree would have been the Hanzo replacement, but now he’s strong against dive. Good changes.
Reaper Life Steal Nerf
This is an example of being lazy. Reaper destroys lower ranks but is terrible versus coordinated teams. Rather than nerfing his noob stomp low skill issue while giving him high skill options for better players, they just nerfed him into Symmetra territory.
Orisa Nerfs
Everything here is great except the damage reduction is double what it should have been. The idea is to reign in double shields, not make Orisa a dull character to play with little impact.
Sigma Nerfs
Again, everything here is good except the ultimate nerf is a little much. Sigma’s skill floor is now even higher, which means he’s worthless at lower ranks but should be fine everywhere else.
Now all this said, the balance patch is still very underwhelming. So many heroes remain completely irrelevant and weak. Sombra, Symmetra, Pharah, Torbjorn, Bastion, Ash, D.Va, etc, are significantly weak to the point of being a detriment. All you have to do is give Symmetra a buff where her secondary orbs pass through shields. If you had this, you likely wouldn’t even need to nerf Sigma and Orisa since that would exponentially punish more shields. Give Torbjorn his armor back on his secondary fire while Hammer is equipped so that there’s a counter to double sniper and one shot kill comps. Give Pharah a new trait in which she receives less healing while in the air so that you can finally resolve the Pharmercy issue that has always kept Pharah from being relevant.
I can keep going but the bottom line is that while some of these changes are good (except that tank queues are undoubtedly going up), they aren’t creative, they don’t fix fundamental issues, and there’s a ton of antiquated, dusty heroes that need to be viable.
C- is the grade.