This is speaking strictly from a “playing against venture” stand point, and not a playing as Venture, but anyway…
So far, not too miffed with Venture, but I do think the ‘burrow’ abilities cool down is too short. Venture will pop out up out of the ground on you, and will almost always be able to get away whether it was a good engagement or not. Combine that with the shield Venture receives and it hits a point where it’s like "Why do I even try to fight you"
That’s about it so far. I don’t have any feedback on the melee but I’ve seen some people saying it’s too much.