This card wasn’t made for balancing the main game though. If they were actually trying to balancing, then almost all of these changes wouldn’t have been brought up by them.
This is a card for a fun tournament, stop reading into it too much.
Wanna bet they’ll leave the game with some excuses because they wont agree it’s a bad balance? Most of them are just some spoiled people that thinks the world spins around them.
They preface at the start that they are going to throw wild ideas to the extent of what they can implement in a short period just for fun, so there’s no reason to get upset with it.
Also, that might be a bit disingenuous and/or fallacious. I don’t think those players in particular claim to know better at balancing, if at all. That select pool of individuals were giving their own opinions based on biases and preferences set for a specific circumstance, and a kind of game they prefer the game to be, not solely for the pure sake of balance for all players game design wise. It’s also not a good representative measure of the average opinion of all top 500 players. They may or may not understand better than most of us, but it doesn’t really prove or disprove that imo.
For some, what it means to build around the top players, is to design characters at their maximum played hypothetical potential, not just top player preference. I think the idea is trying to balance for the best performance, where all players can hypothetically improve and climb to, and hopefully bring an equal chance of success when played as well as their opponent. Some prefer this method, rather than solely creating over or under performing characters just for the sake of all players to move the win and usage rate for average player base to a pure statistical “50% balanced” rate. There will always be fluctuations, outliers, preferences, biases, misunderstandings, and metas (which include metas in strategy, playstyle, hero/map related play and opinions etc.). And people will always look to balance around certain core ideas like this but it will never, imo, satisfy everyone.
if it’s just for tournament memes, then I don’t understand why apparently the expC will be in the live game according to the key dates rather than say as an arcade mode or so:
So they will not doing it for a fun tournament, I don’t even know if they are some cash prizes. Let pros and top 500 brain storming at blizz HQ 1 month or 2, for all heroes.
The Exp. card is there to allow the devs a way to test out these weird sorts of changes i.e. things that aren’t going into the live game. It allows them a better read on how these changes impact the game and it allows them to see playerbase feedback.
Keeping it out of the arcade also stops the card rotations in there from going out of whack and frustrating arcade players (Total Mayhem players are a contentious bunch).
yeah so kinda why I was pointing out those dates. like if they weren’t considering on putting them into live like any other expC, i.e. actually treated seriously to consider implementing as balance changes, then we can say it’s for memes and not to be taken seriously, but that’s not the case.
then it is actually made for balancing the main game
sure, some changes may not make it to live, but the fact is that expC is being done with the goal of testing something that can make it to live in some form i.e. it WAS made for balancing the main game rather than for s and giggle memes.
hence why people are upset about the quality of quite a number of the changes.
I think it was how the whole thing was hosted rather than the actual players. Space and moth made a lot of good suggestions from what I remember. I also think it’s just for the fun tournament that they’re making, If it actually released imagen how strong solider would be with two helix rockets?
The problem with this is that the experimental mode was always treated as a glorified PTR. The only thing they werent really intended to push to live within the exp card was the 1-2-3.
I also agree with everyone that says that this was their chance to prove that they can do a decent job at balancing the game. They blew it…i can 100% guarantee to you that me as a plat could do a better job than what they did. It took 7 of them almost 4-5minutes to realize that a fast dragon means less damage…which i instantly realized. I also dont have anything to gain by superbuffing certain heroes,unlike them.
BUT, lets say they were memeing, you cannot just meme and be dead serious at the same time, they buffed the heroes they wanted, nerf what they didnt wanted to ever meet again, and lol-ed at the rest.
The worse part is that i think, that things like the 175HP Tracer will 100% go live, because you cannot test its actual impact in an environment that became half meme. 2 turret will stop that monstrosity on that exp card,but it also makes it look like its not a problem. A lot of these buffs and nerfs will go live and will take ages to remove them.
You missed the point. Balancing is never about people’s opinions, a high elo player will probably have more useful input AFTER a change is implemented though, since they adapt faster than low elo people.
Balancing around high elo means they balance around the stats of high elo, if a hero has an abnormaly high winrate/pickrate or both for example. A hero doesn’t really get nerfed just because people are annoyed by them, they have to be problematic in some form first (being a must pick in either high elo or tournaments for example is a good indication for a hero’s power level being too high)