Glorified tutorials after 4 years in developement

Continuing the discussion from Midseason Update & Hero Mastery now releasing on Sept. 7:
remember the hero missions that will have a lot of replayability and skill trees? well they canceled that and instead bring us this crap, i even forgot should be relased in season 6 and took one month to have 5, only 5 tutorials that should have been since ow1

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let’s face it, this game isn’t for old players anymore. every new system they add is directly aimed at new players. tutorial missions for basic hero mechanics, the progression system they added doesn’t include past stats and they deleted most of the data from before season 30 or so, can’t even view your rankings from back then anymore

And they don’t even look good either. 0 resources spent on modeling anything. I get eye cancer just looking at those boxes let alone wanting to play it more than once.

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Of any place to use placeholder graphics a tutorial room is literally the place to do it. Seems like it is meant to be some sort of virtual room. Many games have frequently used this cross-hatch wire frame graphics in the past to represent virtual reality or tutorials.

Yeah but it is just lazy and you aren’t supposed to go through 30+ of those in other games. on top of that blizzard is expecting ppl to be replaying those for leaderboards xD

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There is a small amount of people who will go for it. Its very reminiscent to me of the smash target range where you use a char to hit targets in a speed run fashion. The maps are incredibly generic and reused. Often a super super early introduction for players on how to do various mechanics of a hero or get them thinking about it.

Some people have gone on to attempt to do all speedruns of it. There is a speedrunning community for various games and for OW’s speedy factor to it compared to other games this mechanic is sort of an homage to them I’d say while at the same time functioning as a very early tutorial for people who were looking for a hero.

Personally, I never felt OW needed tutorials. There is no game in existence that will be as in-depth about how to use a character or all their interactions compared to the community that lives and breaths it on the regular.

Overwatch has so many interactions you don’t go to blizzard for them. You go to fandom overwatch for all your numbers and oddball interactions. You go to KarQ with their mythbusting options. You go to various streamers that test out niche character interactions. You use custom games to do your own testing. Grab a friend to do another. See or ask someone more knowledgeable about a character.

No blizzard tutorials will ever tell me as much than simply playing the game myself and asking questions or others directly.

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if this was the first mode released in the game, maybe I could give it a pass but when you look at the current practice range, this new one looks like low effort from graphic standpoint.

Also I think the game really needs better tutorial for new players but if they are not appealing it feels more like a chore to go through.

Do those even exist… ? I’ve never encountered a new player ever, at least on EU servers.

Also, since the game went F2P, I’ve had multiple matches with or against the same players which was pretty rare from 2016 to 2022. I even encounter players from the forums quite often, you know those that so-called represent 1% of the playerbase according to Aaron Keller :woozy_face:… I wonder where the 99% of players are at… Maybe smurf accounts ?

Hero Mastery will most likely have challenges included for reaching a certain score. Not sure it will be accessible to every player, just like Legendary difficulty to PVE missions are not.

Yup, that’s the most infuriating part of F2P Overwatch. It’s like what we’ve been doing for 6 years straight didn’t count. My competitive history is now empty (since I refuse to play Competitive in a game that hide SR and people’s ranks so you can’t know who you’re matched up with).