Forget about full reworks, forget trying to make bastion work in the Tank Role, forget about changing the ultimate* or how self-repair works… for now. This is just about giving bastion an ability that’s activated with the E-key. I need YOU to rank them but just tell me which ability you would most want to see bastion get and which you’d least want bastion to get.
IMPORTANT NOTE: I’m not including the cooldowns. Just assume they’d have whatever cooldown duration is appropriate, up to 30 seconds.
Target Scan
Press E to scan an area for enemies that you can see through walls and other obstructions. Not red outlines, just a crosshair and a "target lead" reticle for aiming rockets with the ultimate. All this is only visible to bastion, not any allies.Shield Boost
Pressing E grants 75HP Temporary Shields (aka dark blue health), it disappears after 3 seconds. This would be like increasing bastion's health but without any synergy with healers as this dark blue health can't be healed.Mini Barrier
Press E activates a tiny barrier when in sentry mode which has only 50HP and only lasts for 2 seconds. This barrier moves around with where bastion looks and bastion can still shoot and do any other actions but is cancelled by transforming.Better barrier
Hold down E to activate a stronger barrier (150HP) but bastion cannot shoot/reload/repair/transform while the barrier is up, cooldown doesn't begin until the barrier is destroyed or E is released.CC immunity
Like Orisa's fortify with the CC immunity and cleanse but (1) no extra damage resistance (2) a much shorter duration of only 2 seconds, and most importantly (3) Bastion can't attack during this 2 seconds but *can* reload, repair or transform.Liftoff!
Rocket boosters erupt from bastion's frame causing bastion to slowly accelerate upwards to reach higher ground (bastion can't shoot or reload in this mode nor move laterally so is very vulnerable) or if a direction is pushed then bastion will quickly rocket off in that direction at about 10m/s skating over the ground with sparks flying. If he hits a wall he'll be subject to the "knockdown" effect like when two reins collide. If activated in sentry it'll transform bastion to Recon mode and can't be used in tank mode.Super Ammo
Triggers a reload animation and loads new ammo and the cooldown doesn't start until all the ammo is fired or bastion reloads or reconfigures. Sentry gun: Reload an ammo box of only 120 rounds that will be fired at 3600rpm (double fire rate) but only 10 damage per bullet and spread never shrinks. Recon gun: Loads 20-round clip of ammo that does double damage and has no range fall-off but can only be fired in semi-auto at half the rate. Tank cannon: loads "Canister shot" which is a super shotgun dealing 300 damage from 20 pellets (which can't crit) in a wide spread.E X T R A:
Tank On E
Transform into tank mode for usual duration except rockets only do 150 damage. But wait... what's the Ultimate?*I said I wouldn’t change the ultimate but if tank was an E-ability this has the compound problem of coming up with a new ultimate which just opens up a whole new can of worms.
Maybe some of the E-abilities I’ve proposed would work better as ultimates to replace tank mode?