Give torbjorn the engineer balance

I don’t know how to word this properly but here I go…

Torbjorn turret should be rework to be balanced similar to that of team fortress 2 engineer.

Let me just share the few things that make an engineer turret balanced.

  • high damage balance by two factors ammo and the fact it’s stationary (I also think torbjorn turret has a larger range)
  • the engineer is required to get metal from either dispenser or pickup in order to both heal and give ammo
  • engineers turret does have a lot of health but in return it has a large size. comparatively it’s around the same size as a soldier or heavy.
  • when hit in the turret with your wrench it will prioritize health before ammo

So from these three simple things how can we reworked torbjorn’s turret to make it so say, symmetra isn’t a better torb. It definitely is tough and knowing the previous versions of torbjorn do help us.

So before we think about changes let’s talk about issues.

  • torbjorn turret is low damage at 56 DPS comparative symmetra’s turrets are now 40, she gets three of them that’s 120 damage per second
  • the turret is very small but yet has 300 health (this kind of shows that OverWatch overall design doesn’t take inspiration from the team fortress 2 rule size = health)
  • currently the terror acts like a throw and forget, there is no negative to just throwing it out there even if it’s to die before it gets set up / engineers negative is that he just used metal

So what can we change

well first I do like the simple toss out, rather than place the turret, so I would love to keep that! But here’s a smallest of things to change.

  • toss out builds level 1 turret
    Level 1 is the size it currently is
  • HP 150
  • beef up damage of level 1 to 30 DPS
    That’s for bullets per second for a 7.5 damage per bullet
  • the range of every level is drastically reduced from 40 to 25
  • add ammo to turret, level 1 gets 60 shots; that’s 15 seconds of shooting
  • hammer restores 20 ammo
  • alongside building your ultimate the turret builds its own ultimate; when it’s ultimate is complete you whack it with a hammer to upgrade it to the next level.
  • level 2 bigger in size than it is now
  • HP 300
  • Damage from 30 DPS to 60, 8 bullets per second
  • ammo increase 160, 20 seconds of shooting
  • level 3 return, it’s slightly bigger than level 2
  • HP 150 and 150 armor
  • base damage and fire rate remain the same
  • every 4 seconds shoot rocket that does 100 direct damage and 50 splash, straight fire no homing
  • ammo 220; 25 seconds of shooting with rockets
  • throwing a new one will reset the level

This game isn’t TF2, lets not make it into tf2

3 Likes

The whole point of the rework was so Torbjörn did not have to babysit his turret.

Your proposed changes essentially revert that. While there is a chance it could make Torb stronger, there is too much drawback.

7 Likes

one also has much longer range and doesn’t die to one melee attack

it also dies very fast regardless, so size = health ≠ perfect concept for every game and every scenario

like a turret should be
it’s a turret
not a pet

ammo/scrap would be clunky, we already had a scrap mechanic, and it was removed because it was obnoxious and downright awful to use

reaper had the same situation with his healing orbs, but i suppose that had other problems other than just being bad pick-up mechanics

if you suggest no scrap, and he just hits it, how is this any better than how it is now?

you think set it and forget it is bad?

what about baby sitting it so it does all the work for you?

that’s even worse, and that’s basically how people saw him previously

1 Like

I think you’re also forgetting that Battle Engineer™️ is a thing. A small turret that can make Engie less stationary while also giving him extra hp as a tradeoff.
Torb 2.0 is essentially that.

1 Like

I don’t think I’ve ever seen a hero lower in pickrate in GM than Torb is right now. It’s really sad.

1 Like

Think of Torb as the gunslinger engi with mini-sentries - that aligns a lot more with his playstyle than a turtling lvl 3 turret engi.

If you want a lvl 3 turret, that’s basically Bastion. Fragile with super-high dps and leans heavily on healing/barriers.

What if Torb’s hammer healed Bastion? :joy:

1 Like

I wish that hammer could actually heal heroes with armor

2 Likes

Maybe only their armor portions, if we’re seriously considering that as a buff for Torb. Would be pretty interesting though.

imagine torb smacking rein with a tiny hammer to heal him as he smacks other heroes with a giant one.
hamma time!

Someone forgot to tell torb that, he treats him at a higher regard than his own children

well I agree the scrap mechanic was bad that’s why I never mentioned anything about bringing it back