Give headshot back to bastion

im still shocked at the amount of people that think bastion’s issue is DAMAGE…

Yeah, his damage is only really an issue when dealing with either a charging Rein or a Roadhog pressing E… everything else he’s pretty decent at when strictly speaking about damage. His main problem is his consistency, which will hopefully be fixed tomorrow if they 1) push the buff through, and 2) they do it properly…

I don’t know what to tell you, bastion’s problem is not damage or range. He has problems, but it boils down to no mobility in a mobile game. His playstyle can’t be balanced when he is the only stationary character in the game. Not enough damage, flanker destroy him. Too much and he destroys anything that can’t teleport. Middle ground he murders any comp that isn’t dive to destroy him. He can’t be balanced around mobile and semi-mobile characters while being the only stationary one. It doesn’t work well. I mean, I am sure it theoretically could be balanced eventually, but it would be a very fine line. I can admit my numbers may have been wrong, but that is based on my time played and pharah is still easy for me to kill in my plat games as bastion.

ty

His problem is definitely range. Range and consistency. They decided that a 3 degree spread was too much for Sombra, a hero that can turn invisible to get in the enemy’s face, but it’s fine for Bastion who can’t move at all in Sentry, and has no extra mobility in Recon? No… I never said his issue was his damage, I even agreed with the post saying that damage wasn’t his problem (other than a couple edge cases).

Being stationary is fine because he’s not meant to be in Sentry mode for long. He’s meant to swap to Sentry, get a pick or two, swap back to Recon, and move on. That’s why Ironclad was a mistake. It encourages players to sit in Sentry mode for too long, and also actively discourages players from using Recon because they lose that damage resistance. If they want to make Bastion an all around better pick, they need to rework Ironclad into something that isn’t as OP as a passive damage resistance, and can reasonably affect all modes instead of just Sentry and Tank.

Bastion’s main issues at the moment are his poor consistency, his poor range due to spread, and the fact that sitting still all game is encouraged while moving around is discouraged.

I agree you shouldn’t just be sitting around and iron clad ruined that, but that should fix the range problem. If you are constantly moving, you shouldn’t be getting further away from the enemy, you should be flanking and setting up in strategic places like chokes to kill. You have to play closer due to the range problem. This prevent people making fortresses with Orisa and Rein and letting bastion destroy with no risk. If he could stay stationary and shoot even medium range at higher dps than now, he will be pushed further to a stationary life and OP damage

Did you know:

Bastion non-turret mode DPS is equal to S76 or even better?
Bastion have a self-heal ability
Bastion Ult can one shot people

At this point only noobs bastion go in turret mode without a rein/orisa on their teams. I prefer bastion over S76 this days

You can’t safely play within the ranges where a 3 degree spread would provide reliable damage. Not sure if you looked at the thread I posted a while ago, but his damage numbers get bad fast. So much so that if you’re not playing within about 20 meters, it’s better to just play Soldier because you have roughly the same damage output, but you aren’t the size of a tank, and you don’t have a 1 second setup time to use your damage.

So you agree that he has a range problem…?

So you’re suggesting to play Bastion in front of your shield tanks because you’re not meant to play him at medium range?

I am saying his range is problematic for a reason. If he had the range of soldier and mccree, there would never be any reason to play them, as he does more damage

Flanking as in off to the side, not sitting in front of your tank. Suprising the enemy with a flank can almost insta kill 2-3 people if they are slow to react or can’t find you

Soldier has a sprint, a smaller hitbox, a smaller critbox, a burst damage ability, better spread control, better damage per second, better mobility (via helix jumps), shooting while healing, healing his team, and an easier ultimate.

Recon has a better maximum spread.

Bastion cannot shoot during his self-heal, he has to choose between fighting and healing.

Bastion’s ultimate is one of the most skill dependent in the game. It’s basically Pharah without the flying. He can rocket jump, but that takes away one of your 8 shots. Once you get good at it, it can be really good, but it’s pretty difficult to get good at.

Bastion was still F-tier before his rework when he had better spread and headshots. Soldier and McCree dominated the DPS slot back then.

That’s a pretty big if though… It almost never happens. Most people are pretty good at locating the loud minigun beside them.

Yes, but you have time before they can find cover or even shoot back even if they do locate you. Their tanks will have to chose to defend the front or you, enabling your team to push up. Dps have to switch targets and try to get cover. Supports are running and panicking as whoever you shoot at is melting in front of them and the are trying to heal them. Once the panic is wearing off, or you team wipe get up and move. This is the riskiest part as if they are alive you are at your most vulnerable

Okay, lets say it does work. But if he remains bad at mid-range, then that’s the only valid strategy for playing him… He can’t play like a normal DPS alongside his team because he won’t get anything done. And maybe maybe if you do it once, the enemy team will fall for it again, but there’s no way they’ll fall for it a third time. And as soon as they catch on, you can’t play Bastion anymore. Alternatively, if they look at the tab menu and notice a Bastion, they’ll be more cautious, and you won’t even get one play out of him.

Again, I’m not arguing for headshots. I’m saying that he needs these spread buffs, and if they are good, but not enough, then consider headshots back. Probably at just a 1.5x multiplier instead of 2x though. Or, reduce his base damage to 12, revert his spread from his rework, add 2x headshots. That puts him at 360 maximum DPS (for bodyshots) instead of his current 450, or a maximum of 720 with 100% headshot accuracy (which won’t happen).

I think thise ideas could work then, I just don’t want the game to become a stationary game of bunker comps. I enjoy playing as a mobile bastion and having to think about my placement. That would make the game super boring to me and ruin bastion as a character to me.

That’s how Bastion should play (the moving around one, not the bunkers). That’s why I like Torb’s ult and why I wish that Torb’s ult & Symm’s projectiles would penetrate shields (again for Symm), to help tame bunker comps. They shouldn’t nerf Bastion to discourage bunkers, they should make the counters better.

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That makes sense to buff bunker counters. Thanks for taking the time to explain this to me.

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thanks , you beastman

Damage boost and headshots will be too much.

i probably have more than 200h on him, or idk, but im certain to have more experiance than you, not saying your saying is bad, but wrong in some aspect

rein kills bastion 90% the time in charges, like example
phara dominates bastion easily, even for a decent phara
etc etc

IDK about that chief.