They have, the lane they have chosen is “buffed enough that there is a choice between jumping DPS or Support”
Where in the beta it was “jump the supports always”
On OW1 there was a cost to crossing the front line to fight the supports, but in OW2 with the loss of a tank that basically went away.
Now the supports have to be strong enough that jumping them is actually a choice.
They don’t want them to be crazy strong enough so you use them offensively all the time, so they put a bunch of their power to fight on cooldown, and really only useful defensively.
Which is why they have what you call “I win” buttons.
Because to balance them without those, would mean they would be a LOT better at being offensive.
Give me an example of how each support manages to do that. Because it straight up isn’t the case.
Which supports have “multiple immortality abilities”?
Which supports have near DPS levels of damage output?
Seriously. Most of what you are basing your “this is what supports are like” straight up isn’t true.
Ok, which ones? Give me the list of supports which 0-100% a hero in 1 second or less, with multiple immortality abilities, and multiple escape abilities, which has near DPS in damage.
Because I can give you a list right now.
NONE OF THEM.
If you base your “balance” on mythical “forum” supports which don’t and have never existed, then I have a solution. Buff the hero Alezia.
Now, you may say Alezia isn’t a hero in the game. But I am giving you an answer which doesn’t exist to deal with the heroes list you complain about, which ALSO doesn’t exist.