Give 2x multipleyer for Illari

Since that freaking 75 → 70 damage nerfs was applied Illari feels herself really bad. Now she even can’t kill 225 hp effectively. But someone like Kiriko, Ana does it with less shots. Her TTK became so terrible. Even Moira with sphere has a shorter TTK and doesn’t require aim and has a consistent self-regen. Healing buffs pointless for support who was developed as DPS support, like Zen, Bap and etc. Before season 9 and also that akward damage nerf, she at least was able support team turning to dps, someone like soldier when pylon was broken. Now when she can’t 2 tap (critshots) even a 225 hp heroes she so much rely on the pylon

I guess devs nerfed her damage after that popular video where Cassidy lost the TTK comparison with Illari at mid ranges due to falloff. Why this one was a reason to nerf damage? Cassidy’s DPS passive? The flashbang? The secondary fire? 2x multipleyer? Why these thing wasn’t included in that comparison. At least Cass got back old falloff, but Illari didn’t get old damage.

So, Blizzard, if you don’t want return her old damage sooo much, why you just can’t increase critshot multipleyer? Okay, “the huge hitscan bullets”, so nerf them. Turn it to 0.07 and make critshot multipleyer as 2x. Now head shot would be rewarded much more and she would be better with good aim. As my friend said: “Well, I think she is pseudo-sniper” and then “wait, she can’t kill even a least HP heroes with two critshots, really? That’s awful”
Now, she still need 4 body shots to kill 225/250 hp enemies, but only 2 critahots for both of them. Also another solution exists, like revert S9 changes (nerf Soj and Freja then to match their TTK reasonable). Blizzard, We all know how much you don’t like to accept your mistakes, so I think returning 75 damage and season 9 patches reverting will never exist. But at least, Blizzard, you have a choice with increasing critshot multipleyer.

Also I got many bugs with her POTG saving, but knowing how you feel about her, I think there’s no point in saying it

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I agree that since the health changes and the damage nerf she does feel kinda terrible.

There’s a reason she’s barely played at all anymore.

And I genuinely have no idea why they keep buffing her healing output in different ways.

It’s not what she needs.

The whole point is that she’s supposed to be good at Poke and taking angles and applying pressure with her good damage, etc etc etc.

But now?

Not particularly. There’s not really many situations, if at all, you’d pick Illari over another Support hero.

And they keep giving her the wrong buffs.

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I think that the secondary range buff was more about making the character feel good to play and less about actual balance. Is it going to bump her up the tier lists? No. Does it make the character feel better to use? Oh heck yeah!

I’m all for buffing Illari if that’s what she needs. But let’s not throw away gameplay improvements like secondary range, melee not freezing recharge, etc., over balancing.

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I’m not denying that. But it doesn’t really matter when there’s practically no reason to actually pick her in the first place.

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It kinda does because her being fun is a reason to pick her in various modes. It’s better than her having these awkward elements to her kit. There’s no point in her being viable if she’s also going to have annoying aspects to her gameplay.

I just disagree that they’re giving her the wrong buffs. I don’t think these buffs are about making her more viable at all. They’re actually hitting their mark, they just don’t want to make her stronger for whatever reason. I guess they’re afraid of the whole “support btw?!” meme coming back? Who knows.

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And there’s no point in making her feel better if there’s no reason to pick her :man_shrugging:

I’m not even saying I don’t like the change. I do. It does feel good.

But she still sucks and you’re better off picking practically anybody else.

Probably. But then you may as well delete her or completely rework her kit.

It’s applyable for someone like Kiriko. She has big healing output, utility as suzu and Kitsune and big damage output. And more fair for Illari. Hasn’t utiltity except basic healing. Bad heal output without pylon and long pylon’s c/d, not impressive damage, DPS counterable ult. In current state any (reasonable) damage buff will not made her OP immediately

Ana’s 75 dmg is compensation for no headshots in base kit.

Kiri’s dmg is 60 and projectile (headshots is 120)

So while illari’s headshot multiplier is 1.5, she could get 75 dmg back.
But if her headshot multiplier went to 2×, then her dmg would have to be nerfed to 65 or 60 (same as kiriko) to keep her on par with other sups.
She is hitscan though, so she’s more reliable than even kiri is when it comes to dmg.

All hitscan should have small bullets, they’re simpler to hit with than projectile anyway.

Yeah, but you forgot that critshots a little harder when you hasn’t a scope and dodging with the enemy. And also Ana need 3 shots which takes 1.8 seconds to kill + 0.6 seconds on periodic time to deal full damage. Each Ana’s shot takes 0.6 second. Each Illari’s max charged shot takes 0.9 second. So Ana can kill with 3 bodyshots at around same time with Illari COULD kill with 2 critshots and old 75 damage. And also Illari’s has a falloff, hasn’t nade, hasn’t sleep and hasn’t easy ultimate.

Devs also can able reduce charging time to increase her fire rate but I think they would reject that idea to keep muscle memory for players. Usually blizzard never touches firerate for heroes. So it’s unlikely.

Also, still see posts on reddit like “why illari still bad even after many buffs”. I think they should format it like “buffs” not buffs

Personally, I agree. I am not going to turn down a buff back to 75 damage. :sweat_smile: I’m just guessing at the motive behind the devs not giving Illari buffs aimed at making her stronger and instead aimed at making her more fun.

If damage is indeed off the table for… whatever reason, then maybe they could look at stuff like Outburst and ult. Currently Outburst is kinda there as a poor man’s boop and a poor man’s Exo Boots. I generally use Sunsplosion to try and merk a granny and not much else, what with barriers and DMs and cleanses and all the rest of it. Imagine if on activation it granted nearby allies a powerful defensive buff. That’d be an upside to bringing along Illari.

If they want make her funnier, why this rule doesn’t touch others?
So then return my old Bastion. He was much more fun

Also the posts I see: she requires the mechanical skills to be good. But another question: when you getting up rank does players in that rank don’t have a skills?
So Illari good when player on her a higher for on one or two ranks than players on this lobby. Also, I saw many times enough that my team was oppressed and blowed up by smurf Ana and we have a equal chances against team with smurf Illari. That case shows the real power and effectiveness of hero

My beef with Bastion at the moment is that self-repair is a perk and not baseline. If it wasn’t for that I would definitely play him more. I like grenade, I like turret as a CD and not a stance, and I feel that both Artillery and Tank Mode are rubbish ults so that’s a wash. I’d be sad to outright lose some of the current Bastion stuff.

Meanwhile, is anyone really going to go to bat for 15m secondary beam? It’s an outright improvement.

how about no instead

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Hopefully I’m not the only one who thinks this is a good thing, deployables are so boring and frustrating to play against. XD

2x multiplier on a hero that can heal themselves with pylon is stupid. You can enjoy the Sombra treatment for her with hero bans if that happens.

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I agree with the small bullets and higher damage ceiling support.

But then Idk anymore what the dps role is. A support without healing?

What about if Illari did a small, additional amount of DoT damage on (fully charged) hits? It’d be a way to increase her damage per hit, but hopefully in a non-aggravating manner.

Or maybe it’d make both sides mad. I dunno.

So why isn’t stupid for baptiste? (Regen, lamp) He also has better basic damage. Kiri also can deal at around 240 damage with critshots per one second. Illari would do only 140 per one second

How dare you make plays on your own. You’re not allowed to do that. If you could just kill an enemy my 5v5 doesn’t work at all.

  1. Pylon has infinite uptime unlike every cooldown that bap or kiriko has therefore Illari can hold an angle significantly longer than either of them
  2. Illari was literally meta in S10 and 11 when she had 75 damage with 1.5x multiplier.

Kiriko is a projectile hero. Stop comparing hitscan to projectile. Projectiles are inconsistent. Hitscan isn’t.

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