Getting the position of Mei's ultimate

I’m trying to create a ring in the middle of Mei’s ultimate roughly the size of half the radius, anybody knows how to acquire the coordinates of mei’s ultimate at all times (or any impact of an ability for that matter)

set a variable to the ray cast hit position (start pos: eye position of event player; end pos: eye position of event player + facing direction of event player * # [# can be anything, I usually do 20 max]) when mei uses her ult, then create the effect at that position.

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tysm I didn’t understand what ray casts do until your reply

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but still remind that ray cast hit doesn’t including the gravity condition
The position you get would be inaccurate since ray cast hit is just a stright line but mei’s ult is a curve

it wouldn’t matter if snowball lands at the position she throws it to regardless though, right? or does gravity change the position?

(this would be so much easier if blizzard made existing ability projectiles generate a projectile ID when created so we could just grab the position of the projectile :p)