bahahahh this is an actual joke
I could explain why. But everyone gets mad when I do lol.
(Itâs because the modifiers are determined before the game based on the average SR of each team. What happens in the game is irrelevant to what modifiers you (other than the win or loss variant). In short, ignore them. You win, well done. You loss, oh well).
Just shows that there is a big flaw in how matchmaking is finding âbalancedâ matches. If you get stomped in games where u expected to win, well u might as well just do a lottery and base the matchups based on randomness.
Probably because stomps happen. Match making isnât to blame for them. Probably.
Expected is a bad word for them to use. It just means your team had slightly higher average SR. Could have been 5 SR difference, could of been 1, couple be 10. Stomps will still just happen sometimes for a while bunch of reasons.
Sadly, people just want to blame âimbalanced matchesâ when there isnât really any evidence of that being the case. Not to say that it canât be the reason, itâs just highly unlikely.
That would produce actual credible results.
Blizzards does not want that.
8KW20T
Couldnât do anything, the other 4 players were grouped up, expecting they knew how to play the game, but nope. Forced loses are real.
Forced losses arenât real
A team playing a better comp and better coordinating is real though.
You had the first fight won, but because brig mercy couldnât sustain that aggression you fell over. Enemy just played Hog, played slow and camped point with all the sustain from Bap Moira and Hog self heal.
This is just them playing their comp well.
Was watching from the pov of your tank. Them on doom was, erm, interesting.
What is it with you and speaking authoritatively on subjects you have literally zero knowledge of?
If you think stomps are on the match maker⌠Then lol.
I asked why youâre speaking authoritatively about things you donât know. I didnât say anything about stomps or the matchmaker.
Years of experience, plus Devs confirming exactly what years of experience taught me.
Stick to the thread.
Expected is probably the best word to use.
If there is any rank integrity a higher ranked team is expected to win a match against a lower ranked team, period. Itâs concerning that a lot of people are reporting getting stomped when expected and up hills seem easy.
The fact it was a stomp either is bad rank integrity or bad team balancing.
You canât have a âgoodâ machine learning algorithm and the match maker is fine but then throw your hands up and say all players fault when it appears itâs wrong a lot of times. And âwrongâ meaning it was on the opposite spectrum.
Youâve literally said nothing there.
Despite your reply of saying nothing and actually being nothing I was disagreeing with your thought on how âexpectedâ was wrongly used.
It was so matter of fact maybe you didnât quite understand.
Of all the modifiers and we agree a lot about them, they were there before, some are not needed and cause confusion. But âexpectedâ and âuphillâ and consolation / reversal. Those are actually spot on.
But now when the match maker was clearly wrong in its predictions you defend the match maker (combination of rank integrity and tram balancer) by belittling the sensitivity of the modifier.
And to someone elseâs point you type with such authority- âitâs only 5 points higherâ - you simply donât know that! I RARELY get modifiers, and expecting others to have the same treatment, so if the devs thought to show âuphillâ maybe because it was a significant difference in teams.
Iâm not reading that. Keep it short, snappy and relevant.
Threads about stomps. Not the match maker or modifiers.
Stomps = sum( bad initial match making (detection of peoples skill) + rank integrity)
It just doesnât make sense that everyone in that lobby proved to be there by having games winning / losing to gain a rank - to be placed in a match and then suddenly losing all proven skill and getting stomped by lesser skilled opponents. Or suddenly gaining abilities to stomp an opponent who was supposed to have higher skill.
Stomps = player mistakes in almost all cases.
Sometimes you just have a bad game or things donât click. Happens in all forms of competitive activity. Even more so when itâs complete randoms forming said team.
Theyâve said theyâll keep an eye on match making to see if thatâs the issue, but their data suggests it isnât. Which, years of experience would suggest too.
But you keep fishing for systems to blame. Rather than just playing a video game.
h ttps://dotesports.com/overwatch/news/seagull-explains-why-your-lopsided-overwatch-games-arent-necessarily-a-matchmaking-flaw
Overwatch has a horrible tendency to snowball itâs rly hard to stop it sometimes esp on certain maps basically lucky first fight for the enemy can mean a full 1 sided stomp
i agree the modifier feels a bit annoying after such a match but do keep in mind all modifiers refer to how teams look âon paperâ ie your team had slightly higher sr players
I do think a lot of these theorists forget just how powerful the snowball effect can be in OW.
1 mistake, leads to 1 elimination, and the fight can end quicky. That happens immediately on engagement. Then again in the next couple of fights and the match starts getting away from you.
& the enemy got uphill battle!