Get rid of dps passive

Such a miserable experience playing against this. I came back to Overwatch 2 after a near 4 month break and was quickly reminded why I stopped playing in favor of Marvel Rivals.

It sucks as a tank, sucks as a support; its just miserable to play against. Remove it altogether.

9 Likes

Seems people don’t really like these passives and I don’t know if they will adjust them or remove them or not but I think a sad outcome is a musical chairs of complaints.

Imagine, the passive is removed, people complain about no one dying, raid boss, op supports, or emphasize how weak dps are in a hero shooter or fps game. They’re going to have to make changes to make most people feel good about passives or figure something else out

25%/3s is absolutely too much for something that can be activated by a single pellet from across the map. Even by deployables like Torb’s turret or Bob. It’s terrible.

4 Likes

My only issue with the dps passive is pretty much that only dps can inflict it. I know why but it would probably be better if tanks and supports could too

1 Like

It would be better if every role got all the passives :joy:

Since we’re drawing so much “inspiration” from Paladins anyway.

Yes, the 25% heal reduction is just a huge nerf to supports, plus it benefits rapid-fire heroes (Soldier 76, Sombra, etc.) much moreso than slow-fire heroes (Pharah, JunkRat, etc.)

Imagine if the Support passive was:

  • Teammates getting healed take 25% less damage

That would just be a 25% nerf to dps & tanks.

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Well that’s kind of the point. Slow firing heroes have more burst and usually an easier time confirming kills through healing as a result.

I say remove them all at this point. Keep the global health regen one that they took from support and gave to everyone. Then if a specific tank need something add it on as a personal passive like Rein’s old one.

4 Likes

The season 9 health buffs drastically reduced the “burst” kills, for example it takes Pharah 3 hits (120 dmg) to kill a 250 hp target.

Agreed, just remove all the passive except for the global health regen.

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And yet it’s still harder to get kills with soldier. It’s just easier to react to non instances of burst dmg with healing

It really should be debuff that builds the more damage the take. The fact that eating a phara rocket to the face is the same as being whiffed by sniper reaper is ridiculous.

Like 5 damage = 1% up to 25%. It would still solve the issue of fights going forever because of high sustain.

2 Likes

That’s true about reaction times, but I was referring whether burst (Pharah) or sustained (Soldier) is most effective with the DPS passive to secure a kill. I think it’ll depend on which hero you’re fighting, but over the course of a match I think sustained would be more effective overall.

I would much rather the DPS passive be removed entirely, but having the heal-reduction ramping up (1% - 25%) is a better alternative to what we have now.

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Well, if you can’t even stand DPS passives, you sure won’t put up with “perks” coming to the game soon (no idea if it’s supposed to be released tomorrow or mid-season, or whenever) but this clearly won’t go your way (the opposite actually).

Come back in 2026, maybe Overwatch will be more to your liking when they remove passives and perks (by then, hypothetically).

I hope you keep having fun on MR. I sure do :slight_smile: ! Our update with two new heroes is this Friday !

The only way you would really notice it is if you’re sucking up too much healing. Take less damage!

This is the WORST offender of them all. If the DPS passive has to go, this one has to go first, and only Mercy should have it.

Frankly, I think the global passives are bad and lazy effort by the Devs.

Because they won’t or can’t take the effort/time to properly balance heroes individually.

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They should remove all role passive and add in pickable passives.

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Yay, lets punish those miserable critical level of health guys, that’ll show them