Genuinely, what is wrong with this game's matchmaking?

Almost every single match is just stomp or be stomped with the whimsical few that actually feels like both teams are playing on the same level. This can’t be normal man.
Don’t get me wrong, I understand the snowbally nature of Overwatch, but when you get two matches in a row where almost every person in the enemy team has 20 or 30 more kills than your team after you stomped just like that not long ago is just weird.

20 Likes

it is the second worse thing about the state of this game lol

3 Likes

Sadly, it’s one of those things they’ll just never fix.

I played a few matches tonight and all of them made me want to gouge my own eyes out because I’d rather be blind than bear witness to anymore idiocy from the people who play this game.

Got to the point where I was like, “Is this game really worth me getting angry over?” And then threw up a GG in match chat and left.

6 Likes

The issue i’m seeing is that the team with the better dps almost always wins. Their’s no way to counter a good tracer or sojourn as support. They will run down the whole lobby unless ur dps can keep up to them which most of the time isnt the case. I just think the power of roles and certain hereos is so extreme that they break the game and make stomps occur because its almost impossible to recover once a sojourn or tracer is on the roll.

6 Likes

I think it has more to do with the patents they’ve created regarding this topic in the past few years. Obviously I could be wrong, but I think they purposely pair you with completely new/low stat players after you win 1-2 games to try and achieve some sort of 50/50 win loss rate. In QP this seems to be the case, it’s very difficult to go on a winning spree. In the end it has to do with “engagement” and user retention, someone who climbs the ranks too easily is not likely to play long term and keep putting money in. If the system can influence their win/loss rate it can keep them playing for longer and thus more likely to spend buckaroos.

14 Likes

Honestly, the tank role is the much larger deciding factor in matches now that there’s only one of them. If your tank sucks, your guaranteed to lose. Not so much if you have bad DPS and the tank can compensate, which is usually what happened until DPS got their stupid little passive and essentially made tanks giant bowls of jello left out in the sun.

Yeah, but that only works on addicts though. Anyone with a modicum of self-respect would just stop playing if they found out the games were being rigged.

2 Likes

They disabled matchmaking to give the illusion that 5v5 fixed queue times.

10 Likes

Wish we knew. Whatever it is Blizzard shows no interest in fixing and improving match quality. They are more interested in whatever money they can milk from their money-making customers.

1 Like

I wonder if Blizzard is the first game company to spend more money on psychological marketing research than actual game development. :wink:

Forgive me if you were already being sarcastic, but I assume a good percentage of people playing this game could be diagnosed as a video game addict.

1 Like

Stomp games were around since season 1 but every tweak/fix the devs say they apply I feel that it only gets worse every new season. Season 10 stomps seems to happen in maybe 50% of my matches or at least it feels that way.

Matches where I tryhard or counterpick and can’t affect a fight at all and we lose every fight outside of ult dumping. Then get matches where I can emote on the objective and still win. I dont expect super tight games all the time but the skill gaps between teams seems more often then not, completely unbalanced.

1 Like

They know their audience well.

2 Likes

one tank that makes a whole lot of difference if yours goes down, is way worse than the enemy tank and just the reliance of that role in general. also not many tank players so matching same skill level tanks is out of the question

5v5 will never be fixed

4 Likes

Idk how people always forget this; it’s why rank means the least it ever has lol

2 Likes

I remember seeing this post last night while playing and was gonna say that it’s not as bad as we make it out to be, then I checked the scoreboard and it was something like 50+ elims to <10 on the enemy team.

1 Like

Thr matchmaking is fine. The playerbase is just incredibly inconsistent.

4 Likes

I think matchmaking is the boogie man everyone is talking about because they cannot think of the actual reason the game experience is the way it is.

The reality of the matter in my humble opinion is that Overwatch has always been designed to snowball. The swap to 5v5 just served to magnify that design.

  1. When you lose a teammate you lose roughly 20% of your teams overall power. This means that pressure on your team increases while it decreases for your opponent.
  2. Whichever team wins the first fight typically has more ult charge and can use this to snowball the next fight or two as well. Not to mention they have the position advantage and can choose when and where to fight the next team skirmish.

The core game design creates snowballing. Especially because we have so many new players who are not familiar with how to counter push when on the backfoot.

Matchmaking doesn’t seem to be the issue. Largely because I have observed that games that played on multi round modes the teams will remain exactly the same but often the team that was “stomped” in round one will proceed to “stomp” their opponents in the following round.

This speaks to something other than matchmaker.

2 Likes

Welcome to multiplayer games.

Complaints about MM have been around for decades, this is not something unique to OW.

MM can only do so much for match quality, so many factors decide match quality that MM has no controll over.

Balance, game design, human emotions, IRL events, ect.

So many things determine if a game is “good” or not that is outside of MM controll.

Now im not saying the MM is perfect, just that people tend to point the finger at MM when alot of times its more game design/balance.

Like OW2 5v5 is alot more snowbally then OW1 6v6 due to various balance changes.

3 Likes

Algorithms CANNOT account for player inconsistency

4 Likes

Not enough moderation for new account holders and not enough players to fill every rank at every role.
It’s what happens when you irritate the playerbase so much that people back out, and need high level players to fill the gaps. Most ‘casual’ players have already left.

The devs competence is what is wrong with the matchmaker.