Genji Perks - Rework Concept

Genji perks (Rework Concept)

●Minor

Perk 1: Dragon Spirit

Activates the Dragon Spirit around you when you Deflect, which can heal or deal damage according to your current health

(Detailed Description)

At 50% or less health, Genji will be healed for 30 health per second, at 50% or more health, nearby enemies would receive 5% of their maximum health in true damage.

Perk 2: Dragon’s Thirst

Dragonblade attacks gain 30% lifesteal.

(Detailed description)

Lifesteal is proportional to the damage dealt during Dragonblade, increasing its healing properties when dealing increasing damage.

●Bigger

Perk 1: Ninja Path

The shuriken’s projectile speed is increased by 50%, in addition to 10% more critical damage.

(Detailed description)

Increases projectile speed, allowing them to reach the target faster, in addition to dealing 2.1x critical damage instead of 2x.

Perk 2: Twisted Blade

Swift Strike deals an extra 25 damage over time when used immediately after an elimination, as well as restoring 6 ammo.

(Detailed description)

Deals 25 additional damage with Swift Strike, as well as restoring 6 ammo while using the improved Swift Strike.

(Developer comments)

Genji is a character that uses a lot of combos, and because he depends a lot on him to cause damage, he needs to use all his skills, so we made an Advantage for each different Skill, allowing the Player to have greater freedom when creating combos of Advantages without changing or interfering with his base mechanics, considering that no advantage addresses Genji’s problems such as his shuriken and his current need.

Acrobatics didn’t seem to be as interesting compared to the other talent “Dragon’s Thirst”, so we created something that would make him better at managing the survival of genji inside and outside of his ultimate, generating a doubt as to which talent to choose, Dragon Spirit brings the Meditation Perk feature, but only when in a dangerous situation, We noticed that when Genji is in an advantageous situation, the Meditation Advantage does not bring any Privileges to Genji, much less in flanking situations, when Genji usually attacks first, so with the Dragon spirit it meets the requirements that Genji needs at the right time, if he is in Advantage he will cause even more damage, or if he is in a critical situation he will receive a small cure to be able to deal with certain situations.

Dragon’s Thirst does not need to be changed, its life steal allows Genji to once again be more threatening with his Dragon blade, bringing greater independence to the Hero considering that the General Life update left the Dragon’s blade very dependent on Improvements such as Nano Boost, and that due to his great mobility, not all supports are able to heal Genji during his Ultimate ability, meaning that Genji often does not come back alive after using the Ultimate Skill.

Ninja Path brings more accurate gameplay to the character, considering that Genji relies heavily on melee combos and that characters like Ashe, Cassidy, Reaper, Sojourn, Soldier 76, Torbjörn and Widowmaker have had a lot of improvements in their respective ammunition with their New advantages, Genji would be far behind in competing in Damage per second with these characters, so increasing the speed of the projectile makes him a little more dangerous at distances medium ranges, in addition to maintaining the high-risk, high-reward style with its critical damage bonus, considering that even characters like Reaper, Mei, Symetra and Junkrat are gaining prominence at medium ranges.

Twisted Blade didn’t live up to our expectations compared to Greater Perks that increase damage, like Ashe’s Viper Sting, which encourages the player to hit the target in addition to rewarding them with damage. And since Genji is usually limited to 10 shots and with ammo returning, taking out a target allows him to move on to another without the danger of accidentally starting a fight with depleted ammo, given Roadhog’s Perk that also restores his ammo after his Grappling Hook to avoid unwanted scenarios.

1 Like

I thought the title is rework not “huge buffs”. Do you have any idea how huge buff 50% projectile speed is? Like junkrat got 40% projectile speed directly nerfed his ammo and you want to give more buffs in the same perk?

4 Likes

But the concept is indeed a rework. If the character doesn’t have strong perks compared to other heroes, they obviously need to be strengthened. This doesn’t only apply to Genji, but to any character who is limited to having a core build.

The only perk I really decided to keep was the Supreme one because it is extremely viable for the character. However, using the same perks every match is not the concept created by the company. The main idea was to bring an answer and an adaptation to indirectly avoid counterwatch, without considering characters like Symetra, Reaper, Mei and Junkrat who have in fact gained great prominence at medium range, and this is great because it makes them more threatening to other characters. Why couldn’t Genji fit in with them? I really don’t understand, since they were extremely relevant and healthy for them, considering that he is basically irrelevant at medium and long range compared to the characters mentioned above.

This would definitely encourage greater use of his primary fire, which doesn’t have as much of an impact on matches since we use it considerably less of the time. Bringing consistency to his hit rate is very good for the character, considering that his secondary fire is his source of damage due to his melee combos. It wouldn’t limit the character to being dependent on his secondary fire, considering that several characters have received an increase in their alternative fires, even Cassidy can use his secondary fire more frequently and accurately. (which is great because it brings a different gameplay to the character.)

Of course, the numerical values ​​wouldn’t represent the final product. I went into the Workshop and put 50% because I deduced that this was the balance point for the character. However, characters like Ashe, who regenerates 2 ammo and deals 25 more damage, are extremely valuable buffs and I don’t see anyone complaining (and she’s already a Main DPS), so I didn’t understand your comment saying that it would only be “Huge Buffs”.

If the character has bad Perks, they obviously need to be reworked or Strengthened without changing the character’s standard mechanics, considering that changes to Genji are the most difficult to make, your argument was extremely shallow, and this applies to several characters who received Perks that are almost irrelevant compared to other characters who received practically new gameplay with the new Perks.

1 Like

Genji mains are inventing new levels of delusion and entitlement previously unheard of.

5 Likes

I think all the improvements make sense, I don’t play Genji but I really admire him, and Genji having more Spam in his shuriken is something that I would really find interesting, I think it would actually be something interesting, maybe just the values ​​being nerfed, but the “Ninja path” was what caught my attention the most.

I thought it was cool, I didn’t think it was anything extraordinary, I tested Genji and the healing he receives is so bad, the double jump I never see anyone using, and the Dash the damage is so irrelevant that maybe the healing is better, I play Mercy most of the time and I think it’s so strong that it can increase the power of two people at the same time, also considering a tracer that restores all Blinks, I thought this reformulation concept was fair. I’m Master 2, I don’t have the most important opinion, but some characters really have horrible advantages compared to others.

I don’t think they are Huge Buffs, to be quite honest, I think Genji is a very fan service character nowadays, Genji is already a naturally nerfed character, and when he doesn’t have the dash he is in fact useless and doesn’t pose a threat if he isn’t very close, of course, I don’t play with him, but for someone to be able to play with this character it’s an effort that isn’t worth it, it’s much more worth making a shadow nowadays and a tracer than a Genji, I play support most of the time. time, so buffing a genji would be bad for me, but looking from a more critical point of view, his Perks are really very bad, there is absolutely nothing interesting.

You clearly have no idea what 50% projectile speed means. Projectile speed is probably the most important factor for a projectile hero, that it can make or break the hero. Back in OW1, hanzo went from a top tier hero to a very mid hero after they nerfed his projectile speed from 125m/s to 110m/s. That’s just impact of 15m/s, let alone 50% projectile speed. Like if you give torb 50% projectile speed, it can potentially make torb best mid range hero also being extremely tanky and lethal at close range. Do you think this is balanced? Also, having 2 projectile speed on one hero is always a bad thing, because once you get used to the faster speed, the default slower speed will directly feel like garbage.

Genji has received very few nerfs in OW2. The only 2 nerfs he got were back in season 1 and one of them has already been reverted ages ago while manyother dps heroes have received tons of nerfs. He is not a “naturally nerfed character”.

It’s just the genji players keep whining about how weak he is, while in reality there is nothing supports that objectively. His winrate and pickrate have always been fine through the entire lifespan of OW2.

His perks are not bad, they’re decent. They’re just not as good as the op ones. There are heroes like hog/sombra/hanzo have way worse perks than his. And maybe we should nerf the op ones because this game doesn’t need more powercreep.

3 Likes

Exactly, Genji’s shuriken’s already travel at 60 meters per second. A 50% boost up’s that to 90 putting their speed between Ram and Orisa at 80 and 100 meters per second…

Like you mentioned the 40% projectile speed only brings Junkrat from 25 meters per second to 35, and even with that they dropped his ammo to compensate.

2 Likes

I’m not convinced, the examples you gave were for characters who use their weapons differently, Hanzo has the instant death factor, and fits in with just a single shot, he doesn’t need to get close to be able to cause damage, and obviously the speed of Hanzo’s projectile is more important than any other character because the arrows have gravity, which by the way, 1 arrow already causes more damage than Genji’s 3 shurikens, Hanzo naturally has a higher DPS, and if a Torb is up close, the speed of the projectile doesn’t have crucial impacts, since it has a shot made to be up close, you’re using numbers, saying that it would be 90 meters per second, but it’s exactly the same speed as Kiriko’s projectile, Kiriko only has a bigger hitbox, but the speed is balanced, as for Torbjorn he also has the fact that he only shoots one shot at a time, being much easier to calculate than shooting 3 shurikens while you jump non-stop, and I don’t understand why You compared him to Junkrat, since his focus is on his weapon, and it is destructively deadly. Genji’s shurikens tickle at most, because unless you are a tank or standing still, he will never hit you with all 3 shurikens with his primary fire. Genji completely does not fit the description of characters who would be broken if something like that happened, and let’s face it, no one cares about his shurikens if Genji is not close by, and as the guy said up there, several characters like Mei, Reaper, Junkrat, Symetra, are gaining prominence at medium range. Did you happen to see how much Symetra is attacking from afar?

“while deflecting either automatically get healing or deal 10% total true proportional damage”
I think you just want the game to play itself lmao

are you completely disregarding Genji’s past, or why do you think there are so many memes like (new map? nerf Genji) didn’t have so many changes to Genji because a lot of them came from Overwatch 1, I didn’t understand your comment talking about win rate and selection, since this is in the popularity factor, the discussion is not about that, and Genji is in fact a naturally nerfed character, his history has always tended towards that, you are taking this discussion in another direction, we are talking about perks, and it is inevitable that Genji’s perks are horrible, and if he could be a little more intimidating with his shurikens, it would be healthy for the character, one thing would be for Genji to become Hitscan, deflect with double the damage, but the perks mentioned above really are good ideas to apply to the character, much better than the current ones that do nothing, in short he heals 50 life and that’s it, this doesn’t just apply to Genji, but to other characters, but It’s clear that his Perks are horrible, anyone understands that. an example of this is Bastion or Kiriko, which have practically perfect Perks, everything about them is interesting.

I don’t think it was that, it would probably have an aura that if he had a lot of health he would cause additional damage based on the enemy’s health, like Zarya’s Perk but weaker, if he had less health than that, the cure would come. But why would the game play itself? Genji is the character with the most mechanics, leaving the game to play itself would be characters like Torb, symetra, illari or something like that.

The speed is balanced on kiriko doesn’t mean it will be balanced on genji. Kiriko has good poke damage because that’s her only way of doing damage, but genji is not supposed to be so good at poking and mid range. Just like the blink is balanced on tracer but giving blink to widow will just be imbalanced.

No, his shuriken is already doing decent poke damage for a dive hero. Look at tracer’s damage at range, that is tickling.

Winrate is not a popularity factor. Pickrate in comp is also not just popularity factors, it’s heavily affected the meta. And genji’s pickrate in comp has never been low.

Now,you’re just trolling.

2 Likes

Tracer is not a projectile, and you are disregarding that she is absurdly strong, so much so that she is in the Meta until now, and yet she has received buffs recently, and her perks are definitely excellent, and yes, winrate has to do with popularity, if a hero is popular and cool, soon there will be more people playing with him, and consequently winning more games with him, if a character is only strong and weak, only a portion are interested in the character, just you see why kiriko, mercy and Dva have always been decent regardless of the situation.
and again you brought comparison with totally different characters, without any fundament.

okay, explain to me why

What a joke.

The hero got objectively good perks compared to other dps heroes and you want to give him gigabuffs like this hahahahaha.

Hey op, did you just open two brand new accounts, and self upvote your own post?