Genji perks (Rework Concept)
●Minor
Perk 1: Dragon Spirit
Activates the Dragon Spirit around you when you Deflect, which can heal or deal damage according to your current health
(Detailed Description)
At 50% or less health, Genji will be healed for 30 health per second, at 50% or more health, nearby enemies would receive 5% of their maximum health in true damage.
Perk 2: Dragon’s Thirst
Dragonblade attacks gain 30% lifesteal.
(Detailed description)
Lifesteal is proportional to the damage dealt during Dragonblade, increasing its healing properties when dealing increasing damage.
●Bigger
Perk 1: Ninja Path
The shuriken’s projectile speed is increased by 50%, in addition to 10% more critical damage.
(Detailed description)
Increases projectile speed, allowing them to reach the target faster, in addition to dealing 2.1x critical damage instead of 2x.
Perk 2: Twisted Blade
Swift Strike deals an extra 25 damage over time when used immediately after an elimination, as well as restoring 6 ammo.
(Detailed description)
Deals 25 additional damage with Swift Strike, as well as restoring 6 ammo while using the improved Swift Strike.
(Developer comments)
Genji is a character that uses a lot of combos, and because he depends a lot on him to cause damage, he needs to use all his skills, so we made an Advantage for each different Skill, allowing the Player to have greater freedom when creating combos of Advantages without changing or interfering with his base mechanics, considering that no advantage addresses Genji’s problems such as his shuriken and his current need.
Acrobatics didn’t seem to be as interesting compared to the other talent “Dragon’s Thirst”, so we created something that would make him better at managing the survival of genji inside and outside of his ultimate, generating a doubt as to which talent to choose, Dragon Spirit brings the Meditation Perk feature, but only when in a dangerous situation, We noticed that when Genji is in an advantageous situation, the Meditation Advantage does not bring any Privileges to Genji, much less in flanking situations, when Genji usually attacks first, so with the Dragon spirit it meets the requirements that Genji needs at the right time, if he is in Advantage he will cause even more damage, or if he is in a critical situation he will receive a small cure to be able to deal with certain situations.
Dragon’s Thirst does not need to be changed, its life steal allows Genji to once again be more threatening with his Dragon blade, bringing greater independence to the Hero considering that the General Life update left the Dragon’s blade very dependent on Improvements such as Nano Boost, and that due to his great mobility, not all supports are able to heal Genji during his Ultimate ability, meaning that Genji often does not come back alive after using the Ultimate Skill.
Ninja Path brings more accurate gameplay to the character, considering that Genji relies heavily on melee combos and that characters like Ashe, Cassidy, Reaper, Sojourn, Soldier 76, Torbjörn and Widowmaker have had a lot of improvements in their respective ammunition with their New advantages, Genji would be far behind in competing in Damage per second with these characters, so increasing the speed of the projectile makes him a little more dangerous at distances medium ranges, in addition to maintaining the high-risk, high-reward style with its critical damage bonus, considering that even characters like Reaper, Mei, Symetra and Junkrat are gaining prominence at medium ranges.
Twisted Blade didn’t live up to our expectations compared to Greater Perks that increase damage, like Ashe’s Viper Sting, which encourages the player to hit the target in addition to rewarding them with damage. And since Genji is usually limited to 10 shots and with ammo returning, taking out a target allows him to move on to another without the danger of accidentally starting a fight with depleted ammo, given Roadhog’s Perk that also restores his ammo after his Grappling Hook to avoid unwanted scenarios.