The community consensus is 1shots refer to combos or literal ones. Genji’s literally has one with swift strike → alt fire. You can even include variations on it like primary fire → swift strike → alt fire.
Its not really that high of a mechanical move when if you miss as much as 9deg arc, you are still rewarded with partial damage. A reaper arc which is one of the wider ones in the game is 7deg too. Most of that damage is not concentrated at an easy head height. its concentrated into a cone with more dmg in the middle. Nor does Reaper even have the easiest of times closing distances as easily as Genji due to swift strike nor the reset to get him out for a successful kill.
The goal is to make Genji more generalist and less feast or famine. Weaken his close range ability by making him fight on more equal terms as other heroes with less mobility, but still have the range to challenge them even without closing distance.
Ana has no mobility, but you wouldn’t think it because she has no fall-off. Hanzo has no fall off either, but you wouldn’t see it either.
Genji’s mobility is slow enough where he cant’ gap close as far as Winston or Doomfist or Tracer could. So, he’s given longer range poke to compensate.
However, they have given him stronger close range play to try to compensate for poor poke. I’m looking to inverse that to make him more playable in more comps. Give him one of the slower mobility characters, but make him more mobile, but at a more even’d out DPS range. Bump his DPS higher. Projectile still wants to close distance, but his raw DPS to actually act as a DPS on the approach is more meaningful.
It changes nothing of the sort. Projectile still wants to play close range as its easier to hit shots closer up than hitscan. He loses the high burst potential possible out of spamming alt fire for the instant potential it could inflict, but he’s now on more even footing against other heroes at range or close range. He can still triple headshot or triple bodyshot, but its more precision focused.
If he tries to play in people’s faces, he’s more balanced against them as both heroes are fighting the same close range shenanigans, but Genji has more mix-ups. If they try to play the long range poke, Genji has the higher DPS to compensate to interact with those hitscan players, but has better mobility to do it from safer vantage points.
He is no longer as famine at range and less feast at close range.