not only did you pull this out of your bottom, its not even relevant. the forums don’t design the game (as they shouldn’t).
thats still higher than the average pickrate you provided before. don’t get distracted now.
its unecessary because there is no endgame for such a method of balance. regardless of how many balance changes there are or how well the balance team does their job, there will always be a hero with greater than average pickrate. only looking at pickrate is silly.
with this exact scuffed logic, hitscan and fast projectiles should be removed and replaced with slow moving projectiles so that everyone can just dodge the projectiles
here we go again…
? do you really think the problem with bastion/sombra/soldier is that genji can deflect their low damage per shot projectiles or that such a change would do anything but keep widow/ashe/mccree at the top?
Are you telling me to disregard what you say here?
Still a red herring.
If Junkrat should be nerfed for being only 0.5 percentage points above average then Genji is a far greater priority.
Junkrate is a very VERY low priority to nerf, he’s barely above average.
No there won’t.
It’s possible for them to all have around 1.9% pickrate or so close to 1.9% that no one is clearly overshadowing anyone else.
No that’s a red herring you invented to distract.
No there YOU go again.
You want to use derisive manipulative language and get away with it, like no one will say that it is what it is.
No.
What you’re doing is called “begging the question” you’re asking what “the problem” is as if there could be only one single problem and not… many problems.
If a hero is hard for you to track, maybe you should work on your tracking abilities instead of promoting a slower style of game-play? I have never had an issue keeping track of Genji’s position or trouble with keeping my crosshairs on a Genji, even when he constantly gets his dash reset as his dash is literally a straight line forward.
Even with the speed buff from his blade, he is still relatively easy to keep note of his position. Double jump and wallclimb also provide predictable movement to the character. As if he double jumps, he’s going to be in the air for longer and you can visually be able to see this and if he wallclimbs, he’s going directly in a straight line up a wall.
My main problem is deflect, this entire time he’s spamming shurikens into you you finally get a lock on him again and he reflects all the damage back into you as soon as you land any hit.
9th most picked dps hero is statistically mediocre. 0% pickrate in a tournament where dive was prevalent is statistically mediocre.
yes
no its not. its to point out the flaw in what you are saying. junkrat isn’t overpowered by any means yet your logic would target and nerf him. if your logic were applied to supports (all rank stats), mercy, moira, and ana would be nerfed. I know forum friends hate ana and the purple nade but do you really think moira and mercy are in need of nerfs?
yes there will. even if every hero was hypothetically balanced players would still have preferences and those preferences would lead to some heroes having a higher than average pickrate.
cry about it. I honestly don’t care if you like the words I use or not.
then look for the problem.
currently genji is below ashe and widow is just under him but I guess you believe top-down balance doesn’t exist.
Then bait out the deflect and then lock onto him again. The deflect has an audio queue, so you should be able to tell when he does it instead of mindlessly firing into the deflect.
Tfw when someone says “literally”, but all evidence points towards its only applicable use being figurative and limited even then to particular situations.
You know you COULD have hit Genji, but you don’t in hopes of what exactly? Getting Genji to briefly turn on deflect only to quickly cancel it again?
not in sync with the effect due to lag
easily missed with other noises in the game
If someone tells you that you can always hear a noise over any other noise, that person is either a fool or a liar. Nothing about genji being in your line of sight causes all other sounds to go quieter.
This is monday-morning-quarterback reasoning. “ahh why didn’t you hear it” because a sound engineer playing it back over and over would struggle to pinpoint the moment.
So what’s the argument here?
That avoiding shooting into deflect is easy?
In that case you should have no problem if deflect no longer reflected certain damage, like hitscan.
Though I think as soon as that card is on the table you’ll suddenly flip your argument to how