Genji is not fine

I use sombra to hard counter him.

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I agree it’s so hard to kill him now especially since there’s no stun anymore in the game…

And they are trash…

Completely disagree, like… you are just wrong. Genji is really easy to kill and doesnt do that great of a poke damage. Playing him just for blade is giving your team no help. And a raw blade usually gets genji killed in a heartbeat.

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I don’t know what skill level you play at or with what genjis, but genji is hard to kill by design. Who said anything about only killing in blade? genji is the only hero in the game that has more than average low TTK eliminations (time to kill), the rest of the roster’s heroes have medium to high. It’s either you counter-pick him or get killed by him, so I’m afraid you are wrong.

Nah my friend, we are looking at the same wheel, but you keep telling me its a square because you see it from the wrong angle.
Genji is good, but he needs a good genji player, bad genji players dont get value from him and generally just stop playing him for other heroes they gel with better.
Its not like junk where the average junk player can get pretty good value by spamming nades into chokes. Genji doesn’t have a strong game outside of his dive.

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They need to remove unlimited double jump. Even the designer of Genji admitted publicly later it was a mistake.

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Torbjorn? Sym? Reaper?

And it’s high skill floor. Not low.

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Just remove his double jump, thats how you balance him.

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Genji’s skill floor is lower than his mains want to think but no way it’s lower than Torb/Sym/Reaper…

It needs a cool-down no question. Kiriko got it right, headshots with a 3x multiple over body shots. His fan shot to me with double-jump is just too easy to get value from for just a lazy dash at the end. I’d like to see his shuriken reworked to be more like Kirikos… now that shot takes some aim to pull off consistently. Even folks like Ml7 are only getting like a sub 50% percentage with it.

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We aren’t looking at the same wheel, in fact you have yet to understand my statement at all so I’ll explain it to you in a simplified manner - take a couple of brand new OW players and let them play constantly for a week, put one of them on genji and the other on any other DPS hero. over the course of a week statistically the genji player will be way more effective than his counterpart. It’s not that genji giving value for free without knowing how to play him, it’s how easy it is to get to a state where he gives relatively more value, more commonly known as - skill floor. I do hope it is clearer for you now, because it’s not really negotiable it’s a mere fact, live with it as you will my guy :slight_smile:

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No, it’s low skill floor, and if you think any of these heroes have lower skill floor than genji we have a serious problem of basic game design understanding I’m afraid.

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Yep, he is broken atm.

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I understand your position. But he doesnt have a low skill floor, you keep saying that but i dont think you know what it means.

Pretty much all DPS have a lower skill floor than genji, Doomfist being the only exception. Mainly because genji is an atypical dive character. His kit is made for medium to close range and just crossing that distance to get him into range makes him a harder character than most.

Do you know what counters the average genji player, attention and call outs. If a genji is running all over your team, focus him. If its the average genji player, theyll switch. If its a good genji player, its not going to change much, which will require more than 1 or 2 players. You do the same thing with doomfist, you call him out as he is diving and erase him before he hits the ground.

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My friend I’m afraid you don’t understand basic game design concepts, yet you keep claiming I lack this knowledge. Skill floor means the sum of average skill required to be effective on a basic level. every single aim-based hero just as an instance has higher skill floor than genji, all the things you say about callouts etc are completely irrelevant, and doomfist isn’t a DPS hero.

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Can’t you see that a hero which counters a role is going to make people not play that role? Because SINCE you are always going to have 2 of them in each game, then you are always going to have the flankers played.

And playing into your counters all day every day sucks hard. It is weird that Blizzard understood that Tanks playing into Mei sucked for them, and that Tanks playing into Sombra also sucked. So they decided to change both Mei and Sombra.

But they don’t want to understand that the same arguments apply to flankers vs support.

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Lol, no they dont, and just using aim as the mechanical skill for the basic player, thete are multiple reasons.

  1. Genji is projectile. (You have to aim… and lead)
    1a. His projectiles are slower than most.
  2. Slow fire speed.
  3. Low projectile damage, which means getting close for combos.
  4. Combos need to be aimed and require awareness, mechanic experience, and spatial recognition. (Its cool to dash through the ana, but unless you kill her or your dash put you in a safe area, you get erased)
  5. Part of 4 is knowing when and who to dive, and have either a plan to escape or another target to dive too, basically you burn dash without getting a kill, you die unless you know your positioning.
  6. You need to be aware to spin around constantly to land shots because missing in close means death.

Compare than to Soldier:
You need to put your crosshair on the target, click. Stand on high ground. Dont expose yourself to multiple enemies, ohh wait self heal, always on sprint to reposition quickly.

Mei:
Run in, put wall up to not get hit, left click, right click slow targets, opps got hit, press shift, rinse and repeat.

Etc… every character is easier than Genji, except Doom, and thats only because doom has zero poke damage. Genji and Doom both fill the same role, dive. They have a somewhat secondary role that they are ok at, but there are better picks, ambusing.

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You just confirmed that you are absolutely delusional, actually bringing up genji’s left click as if it interest anyone. Please note:
Genji’s problem isn’t his useless ult-charging left clicks, but rather his close range encounters and the low TTK he has to score eliminations in close range combat, no one plays genji in long range and he doesn’t require any aim. Even compared to soldier, soldier’s lowest TTK combo of missles+headshots is higher than genji’s average TTK instant kill combos, yes - every aim based hero in overwatch has a higher skill floor than genji, simply because of the mere fact that aiming is much more complex and masterful than learning a few position and button pressing patterns, especially given how weak every single gun in OW is to ensure mid to high TTK by hitscans. Please, I get that genji is a hero you like and he gives you a false sense of a value, but we are talking about a total design mess that has been created for money monetization reasons, and is being justified by players like you. The only reason this hero exists in the first place is to make money, his entire goal is to bring players like you along, stop trying to convince everyone and yourself that you get good value out of genji because you are remarkably skilled, please stop this.

I can’t believe I just read this…

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It is a commonly held belief, and honestly how a lot of the supports are built like.

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So damn true it is so damn op