Game is unplayable due to the amount of leavers

Like, it’s ridiculous.

Get rid of them. Ban them faster, permanently. HW ban.

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they cant blan someone over leavers that would likely ruin there reputation rather fast

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They already ban people.

In Competitive Play, leaving a match at any point before the Match Complete screen will contribute towards leaver status—including during the Assemble your team phase. In addition to the 75% experience penalty, you may be restricted from joining a Competitive Play game for a pre-determined amount of time. Leaving more matches will increase the amount of time you must wait before joining a competitive game, lower your skill rating, and eventually result in a ban from Competitive Play for the current season—including the loss of any rewards you would have earned. Multiple season-long Competitive Play suspensions can lead to a Permanent Competitive Play Ban

It just takes too long for it to kick in.

thats only competitive/ranked that doesnt unranked QP

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getting rid of all win based challenges will do a lot to solve this. I leave QP games all teh time because it’s often suboptimal to continue playing

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Sure? But what is wrong with people leaving during QP? That is literally the mode people should be playing if they might need to do something irl.

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Because there are lots of people that play Quickplay that still want to win, without the pressure or hassle that can come from competitive. I feel like it’s closer to say Arcade is the mode you play if you might need to leave, though really I’d say if you know you might have to go at a moment’s notice maybe don’t boot up a multiplayer game.

They could just do a leaver’s queue like they did in HotS. If you’ve left X out of your last Y games, you get put into the leaver’s queue and you can only queue with other leavers until you finish enough games. That way even if you just have to go every once in a while or get randomly disconnected from a power or internet outage, you don’t get a penalty. And if you want to leave a lot of your games, you can still play (even though it will be against other leavers.)

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If only that were true. My weekly missions would be finished so fast if it was.

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They’re talking comp, not QP. Theyre two different situations.

Unplayable due to the worst matchmaking in gaming history.

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The only people to blame for the leavers is blizzard. This game use to be very pleasant to play. Then what do you know. They want to create some pseudo “competitive” environment that a specific group of players want to make of Overwatch. While the rest of us do not care to play in a “competitive” nature. But the blizzard team thinks they need to force it upon us.

The other half is players that want to make matches MISERABLE for someone that they specifically target during a match, just to constantly RDM. Absolutely ZERO reason for it. They can play the object or go duel on a custom game.


If it is competitive leaving. Yes. they need to do some sort of OS ID ban.

But for casual modes, just no. a good majority of us are dipping from matches because of sweat lobbies and casuals don’t want to play against one another. or with one another. Blizzard needs to cut it out. They know what they are up to. But the gas lighting continues.

Every dang time Blizzard has a match that has a widow player in it that is popping off. the next person to leave on the opposite team is almost ALWAYS backfilled by a “widowmaker main” that has 500-1000 hours on their account. Certainly not sus of the match maker to do this :face_with_raised_eyebrow:

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In quick play there are not such rules. I mean, hanzo or widow in practice, people wanting to test the new lifeweaver, people that play dps to see what happens when they do not even know how to look up in a controller (yeah this is true). Quickplay allows people to test, practice and play what they want for fun. And this is the word…for fun. If some people only take fun a match they win well…they have competitive.

In this matchmaking when we have people really new new to the game paired against people with golden weapons and veterans abusing, if they want to leave I cannot blame them. Cause they are not having fun at all in a game that, lets remember is supposed to be FUN.

Leavers in competitive is another story, they know they are there to compete to fight for the match, not to make test or play for the sake of playing. THERE i understand the ban. Trust i was here enough time to see the silliness of quickplay.

Even in the times when people were able to pick 4 mercies and fly around making coreographies as the rest of us were clapping and not giving a damm about the match. Just goofing around. Now things are more “serious” and we all play to win but… banning people for leaving is stupid. The game already is a mess lets not try to pretend it is balanced, fair, or the matchmaker is working or that we are going to win some kind of trophy in quickplay. Play whatever, play for fun and if you are stomped terribly and frustrated, theres no contract that requires you to be frustrated that much.

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Remove all win challenges so players have a reason to stay instead of wasting their time. Also remove rounds from control maps.

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Leaving because of Real Life emergencies or unintentional network issues is part and parcel of life and reality. Few reasonable people would deride that.

However, rage quitting and intentional leaving because individuals do not like maps, teammates, game is something the Devs should address decisively.

Nothing concrete has been done since OW1 Launch, like 7 years ago.

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If you have to leave the game for more than 10 minutes then a 10 minute ban won’t hurt anyone. You can incur a 10 minute ban for leaving their first game in 24 hours, and refresh the timer after. If they leave more than 5 games in a 7 day period then increase the infraction period to 30 minutes

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That’s why I don’t play QP.

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So the game will be deader than already is.

When the match quality is bad people will always leave throw and smurf.

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julia, it’s not the user. its the devs. think about it. devs could easily code disconnects to endure a higher ping spike threshold for greater retention reducing disconnects if devs were savvy. devs could easily stop nerfing players bandwith. SE players receive little to no in-game responsiveness. this is because AWS, ow server provider, prioritizes only NY & LA. this means nearly all other users will have little to no bandwith. thus nightmare matches resulting in stomp fest which compel quitters. when you hog the bandwith FOR REGIONS that you personally reside in, FROM REGIONS that you care little about, well the majority of your user base suffers. those who complain least about the game likely live ON TOP OF the servers. as in, near NY & LA. the 2 locations prioritized for instant in game responsiveness.

No, There are leavers but not to the extent you’re exaggerating it.

Besides, let me give you Nuances you mostly likely NEVER in your life think around.

“Hey Bob, help me put this up here”
“Sure, Mom”
“OMG DAMN, suspended from ranked for 15minutes.”

Julia around the corner wishing for Bob to be banned permanently for helping his mother.

That’s ONE scenario. Add 1000000000000000000000 other different scenarios for the reason for the exit, even a simple DC and you will quickly realise how utterly degrading this post is to YOUR OWN intelligence.

I know I might be in the minority, but I’m fine with people using Quickplay to learn and practice new heroes. The important thing is that they’re trying, to me. You have to remember that per the guidelines on reporting, playing a character poorly and not swapping isn’t reportable. Intentionally sabotaging your team by not playing is.

I completely agree with you there, getting matched up against people that are much better than you isn’t fun at all, and that’s a matchmaker issue that desperately needs to be fixed.

A fun memory I have from original Overwatch is on Volskaya where the enemy went 6 Junkrats on Attack and just told our team in match chat to just wait. So we did, and they launched 6 Tires at us at one time, and we all had a great time. Because the game was new, and there was communication, and everyone in the match was cool with messing around. I loved that match. But if I jumped into Quickplay and told everyone I wanted to get footage for a video I was making so I would need to spend all match dancing on point, my team would be right to report me if I tried to do that even if they told me to actually participate. The goal is to have fun in Quickplay, but since there’s still the option to report people for certain things (throwing, feeding, going AFK, verbal abuse, etc.,) then it’s clear that there are some rules and structure even to Quickplay.

And I kind of agree with you here, too. I can see banning for competitive if someone’s leaving a lot since it does impact a lot of people that are trying to win in competitive, but I don’t like bans for Quickplay. But that’s why, to me, a leaver’s queue is a good thing. If someone leaves a lot of games, they can still play as much as they want. They could leave literally every game they ever joined, and they’d still be allowed to play in Quickplay. It’s just that if they left a ton of them, they’d be matched only against other people that also leave. That way the people that want to play and leave can still play, while the people that want to try to finish a game can get matched with other people willing to see a match to the end.

Losing because you got outplayed in a close match can still be fun. Losing because someone on your team decided to put you down a member and remove 20% of your teams power? That never feels great. A leaver’s queue lets people that want to leave play without fear of getting banned, but also reduces the number of leavers in games with players that care about people leaving. I guess I just fail to see any glaring issues with the idea.

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